Skills
Skills in AAA
Skills are the heart of the AAA system. Most of what a character is capable of doing—fighting an opponent, piloting a spacecraft, or developing a vaccine—is governed by their skills and how accomplished they are at using them.
Broad vs. Specialty Skills
- Broad Skills: Represent a general area of knowledge, talent, or training (e.g., Athletics, Knowledge).
- Specialty Skills: Represent narrow fields of expertise (e.g., Climb, First Aid).
Skill Checks & Defaulting
There are three ways to perform a skill check:
- Untrained (No Broad Skill): Use the Broad Skill’s Attribute with a +1 step penalty to the situation die.
- Broad Skill Only: Use the Broad Skill’s Attribute and its training bonus (if any).
- Specialty Skill: Use the Specialty Skill’s Attribute and its training rank.
Categorized Broad Skills
Combat
- Armor Operation
- Heavy Weapons
- Melee Weapons
- Modern Ranged Weapons
- Primitive Ranged Weapons
- Tactics
- Unarmed Attack
Other
- Acrobatics
- Animal Handling
- Athletics
- Awareness
- Covert Ops
- Creativity
- Investigate
- Resolve
- Stamina
- Street Smart