Leadership
This broad skill provides a character with the abilities and talents
of a leader. With leadership training, a character can coordinate a
group to get it to perform better or work as a team. Only one
character can assume the role of leader at a time, and conflicting
orders cancel each other out.
A leader, by using an action to attempt a Leadership skill check and
then achieving a degree of success on the check, provides a **-1
bonus** to all actions performed in the remainder of the current round
and all of the following round by a certain number of followers.
Leadership Situation Modifiers
The check is modified by the attitude of the targets, plus any other
factors determined by the GM:
| Situation | Modifier |
| :— | :— |
| Targets are accustomed to being led | -2 steps |
| Targets recognize leader’’s authority | 0 |
| Targets don’’t recognize leader’’s authority | +2 steps |
- Note: Leadership broad skill can’’t be used on targets who are Combative.
Results
-
Critical Failure: The leader confuses his followers, who receive a +1 penalty for the remainder of the current round and all of the following round. No further Leadership checks can be made in this scene.
-
Failure: The followers receive no bonus in the current round, but the leader can make another check in the next round.
-
Ordinary: As many as two followers receive the leadership bonus.
-
Good: As many as four followers receive the leadership bonus.
-
Amazing: As many as six followers receive the leadership bonus.
Command
This specialty skill represents the character’’s ability to lead
others by virtue of sheer authoritativeness and persuasive
ability. This is the skill used by military officers, elected
officials, and law enforcers to issue orders and see that they’’re
carried out.
Note: Command can’’t be used on targets who are Hostile or
Combative; before such targets can be led, their attitude must be
shifted (perhaps by the use of the Inspire skill).
⊗ Increased Effect: As a character achieves higher ranks in this specialty, the bonus to his or her Leadership skill checks improves to -1 at rank 4, -2 at rank 8, and -3 at rank 12. (Note: This bonus is not cumulative.)
Inspire
This specialty skill represents the ability to command by example.
This skill can be used by military officers, elected officials,
and law enforcers who also have the command specialty, but inspire
is more often used by those who are trying to lead civil
disobedience movements and other types of nonviolent activities.
One major difference is that **Inspire can be used on targets who
are Hostile or Combative**, favorably altering the attitude of the
target(s) toward the user of the skill.
⊗ Increased Effect: As a character achieves higher ranks in this specialty, the bonus to his or her Leadership skill checks improves to -1 at rank 4, -2 at rank 8, and -3 at rank 12. (Note: This bonus is not cumulative.)