Deception

Attribute PER
Category Social
Untrained Yes

The proficiency at deceiving others through conversation and face-to-face interaction. It covers all verbal tricks and subterfuges.

Resolution

Gambling Rules

Gambling is an opposed check against the opponent’s Intelligence (for Logic Games) or Will (for Nerve Games) resistance modifier.

The Sitting: One check represents a “session” or high-stakes moment.

  • Ordinary Success: Win 1.5x stake.
  • Good Success: Win 2x stake.
  • Amazing Success: Win 5x stake.
  • Failure: Lose stake.
  • Critical Failure: Significant loss (lose 2x stake/debt) or social disaster.

Cheating: Declare before rolling. Gain a -3 step bonus, but any Failure result is treated as a Critical Failure (Caught).

Bluff

Attribute PER
Cost 3
Untrained Yes

The talent for misleading through false bravado, outright lies, or deterring others by displaying unwarranted confidence.

  • Ordinary: The bluff works for the immediate scene.
  • Good: Target’s attitude improves by one grade for d8+1 time units.
  • Amazing: Target’s attitude improves by two grades for d12+2 time units.
  • Failure: The character’s patter is considered annoying/condescending.
  • Critical Failure: The bluff is exposed; target becomes Hostile or Combative.

As always the time unit is decided by the Gamemaster based on the situation


Bribe

Attribute PER
Cost 3
Untrained Yes

The ability to offer money, goods, or services to influence a target.

The Assessment

Before making an offer, a character can make a separate Bribe check to “size up” the target. On a success, the Gamemaster reveals the “Proper Bribe” (the baseline value required for an Ordinary success).

Sweetening the Deal

Offering more than the Proper Bribe provides a bonus to the actual Bribe check:

  • +25% Value: -1 step bonus.
  • +50% Value: -2 steps bonus.
  • +100% Value: -3 steps bonus.

The Greed Trap: Offering over 200% of the Proper Bribe makes the target nervous or suspicious. The target may take the bribe and still betray the character, or report the attempt to authorities.

Results:

  • Ordinary: Bribe accepted, but attitude is unchanged.
  • Good: Bribe accepted; attitude improves by one grade for 2d6 hours or until the character does something to change the relationship.
  • Amazing: Bribe accepted; attitude improves by two grades for 4d6 hours or until the character does something to change the relationship.
  • Failure: Bribe refused. Subsequent attempts require a higher value.
  • Critical Failure: Bribe refused; target becomes Hostile or Combative.

Gamble-Logic-Games

Attribute INT
Cost 3
Untrained Yes

Proficiency at games of strategy, counting, and probability (e.g., Blackjack, Chess, and other complex strategy games).

Rank Benefits

Rank 3, 6, 9, 12 [Pro Advantage]: The character receives a situation die bonus to gambling checks: Rank 3 (-1), Rank 6 (-2), Rank 9 (-3), Rank 12 (-4).


Gamble-Nerve-Games

Attribute PER
Cost 3
Untrained Yes

Proficiency at games of bluffing, reading tells, and psychology (e.g., Poker, Liar’s Dice).

Rank Benefits

Rank 3, 6, 9, 12 [Pro Advantage]: The character receives a situation die bonus to gambling checks: Rank 3 (-1), Rank 6 (-2), Rank 9 (-3), Rank 12 (-4).