Engaño

Atributo PER
Categoría Social
Sin entrenar

Esta habilidad general representa la competencia de un personaje para

engañar a otros mediante la conversación y la interacción. Abarca

todos los trucos y subterfugios verbales, pero los cambios de actitud

provocados por esta habilidad no son necesariamente duraderos.

El dado de situación de un personaje se ve modificado por el

modificador de resistencia de Inteligencia del objetivo.

Mentir

Atributo PER
Costo 3
Sin entrenar
  • Mentir: Talento para despistar o engañar mediante una falsa bravuconería o mentiras descaradas.

  • Sobornar: Ofrecer dinero, bienes, información o servicios para obtener lo que se desea.

  • Apostar: Competencia en varios juegos de azar.


Soborno

Atributo PER
Costo 3
Sin entrenar

Whenever a Personaje wants to offer another Personaje money,

goods, information, or services to get that Personaje to do what

the Personaje wants, a Soborno check is called for.

On a Fallo Crítico, not only is the Soborno refused, but the

target becomes Hostile or even Combative. In all cases, there’’s no

way he’’s going to accept the Soborno.

A Failure result means that the Soborno is refused, and if the

Personaje wants to try again he must raise the value of the

Soborno being offered. Each subsequent Failure result adds to the

size of the Soborno until the Personaje either rolls a Fallo

Crítico (with effects as described above) or achieves some degree

of success.

An Ordinario success indicates that the Soborno is accepted,

but the attitude of the target is unchanged—a Hostile guard will

accept your money and let you pass, but if he sees you again he’’ll

still be Hostile.

On a Bueno success, the Soborno is accepted, and the target’’s

attitude improves by one grade for 2d6 hours or until the

Personaje does something to change the relationship. (Bought

friendships only last until the money runs out and usually require

a steady flow of cash or favors.)

On an Asombroso result, the Soborno is accepted, and the

target’’s attitude improves by two grades for 4d6 hours or until

the Personaje does something to change the relationship.


Juego

Atributo PER
Costo 4
Sin entrenar

This Especialidad represents a Personaje’’s proficiency at various

games of chance. With each purchase of the Especialidad, the

player selects a different game (subject to the approval of the

Director de Juego) for his Personaje to be skilled in.

With a successful Juego check, a Personaje can estimate the odds,

determine if a particular game has been rigged, count cards, spot

a cheater or another skilled gambler, and increase his own odds of

winning.

A gambler can improve his odds of winning either by playing

skillfully and honestly—or by cheating. If a Personaje plays

honestly, the winner in a gambling contest is the one who achieves

the highest success level, with each tie representing an increase

in the stakes. A gambler’’s skill check is made with a -2 bonus

if he is playing against an untrained opponent (someone who

does not have the Engaño broad skill), with no modifier if

playing against a trained opponent (someone who has Engaño and

perhaps also Juego, but at the same or a lower rank), or with a

+2 penalty if playing against a **trained opponent of a higher

skill rank**.

If a Personaje decides to cheat, different modifiers apply: a **-3

bonus** if playing against an untrained opponent, a **+1

penalty** if playing against a trained opponent, and a **+3

penalty** if playing against a **trained opponent of a higher

skill rank**. Payoffs are better, however, depending on the check

result that ends the contest:

On any Fallo Crítico, the Personaje is caught cheating. On a

Marginal success, he wins the pot; on an Ordinario

success, he wins the pot plus a side bet equal to half of the pot;

On a Bueno, he wins the pot plus a side bet of an equal

amount; Asombroso, he wins the pot plus a side bet of twice

that amount.

As an option, you may use the “Personaje vs. Personaje” rules on

page 63 to determine the outcome when characters Juego against one

another. In this case, however, the size of the pot is agreed upon

before any dice are rolled.