Entertainment

Attribute PER
Category Other
Untrained Yes

This broad skill represents a character’’s proficiency in the

performing arts. A character with this skill is competent enough to

perform amateur theater or play at the equivalent of a high school

dance, while the specialty skills allow a character to become a

first-rate performer—or even a star.

Technical knowledge and training are an important part of this skill,

but it also represents a character’’s stage or screen presence, his

magnetism in front of an audience, and his ability to play to that

audience and elicit an emotional response. Skill checks are modified

by the target’’s Will resistance modifier if the character tries to

fool or alter the emotions of his audience by entertaining them; or by

the target’’s Personality resistance modifier if he tries to impress or

otherwise alter attitudes toward him.

Many forms of performance entertainment exist, such as acting,

dancing, singing, and playing a musical instrument. Other specialty

skills that may be selected under this broad skill (with the

Gamemaster’’s permission) include stand-up comedy, juggling, and

ventriloquism.

The greater the level of success the character achieves, the more

powerful his performance (the better the improvement in the audience’’s

attitude). A Critical Failure indicates some bit of bad luck has

occurred—a microphone or speaker goes out, a set collapses, an

instrument breaks, and so forth.

As with other similar uses of encounter skills, the beginning attitude

of an audience toward a performer is either Hostile (inclined not to

like the act the entertainer does, or inclined not to like the

entertainer himself), Neutral (unfamiliar with the entertainer), or

Friendly (containing several members who are avid fans of the

entertainer). In addition to any modifier for the audience’’s attitude

(see TABLE P25: ENCOUNTER SKILL EFFECTS), other factors can affect

an Entertainment skill check. For instance:

  • An entertainer who is simply trying to show his audience a good time

and not necessarily turn them into fans receives a -1 bonus.

  • An entertainer who is out to make a name for himself, to impress the

audience at the risk of alienating some of its members, receives a +1

penalty.

  • An entertainer who has an ulterior motive, who is trying to stun,

shock, or divert the attention of the audience from some other

occurrence, receives a +3 penalty.

Entertainment Skill Rank Benefit

Enhance Another Skill: Entertainment specialty skills can be combined with certain other skills for greater effect. The higher a character’’s skill rank in the Entertainment skill, the better his chance of succeeding at using another skill in combination: At rank 1, he receives a -1 bonus to the check for the other skill; at rank 4 the bonus is -2; at rank 8 the bonus is -3; and at rank 12 the bonus is -4.

Possible combinations of skills to which this benefit could apply

include act or dance with Interaction—seduce; dance with **Covert

Ops—pickpocket** or Acrobatics; sing with Interaction—taunt; and

musical instrument with Leadership—inspire. If you have other ideas

for how an Entertainment skill can be used in this way, talk them over

with your Gamemaster.

Musical instrument

Attribute PER
Cost 2
Untrained No

Sing

Attribute PER
Cost 3
Untrained Yes

Sing represents a talent for carrying a note and singing songs. A

character with this skill is a trained vocalist with a strong and

melodious voice. The greater a character’’s skill rank, the greater

the caliber and quality of the performance he can give.

Entertainment Skill Rank Benefit

Enhance Another Skill: Entertainment specialty skills can be combined with certain other skills for greater effect. The higher a character’’s skill rank in the Entertainment skill, the better his chance of succeeding at using another skill in combination: At rank 1, he receives a -1 bonus to the check for the other skill; at rank 4 the bonus is -2; at rank 8 the bonus is -3; and at rank 12 the bonus is -4.

Possible combinations of skills to which this benefit could apply

include act or dance with Interaction—seduce; dance with Covert

Ops—pickpocket or Acrobatics; sing with Interaction—taunt; and

musical instrument with Leadership—inspire. If you have other

ideas for how an Entertainment skill can be used in this way, talk

them over with your Gamemaster.


Act

Attribute PER
Cost 2
Untrained Yes

This specialty skill represents a talent for playing a part or

assuming a dramatic role. It also covers impersonation and the

skills and techniques of the stage and screen.

The act skill is used to determine the results of a character’’s

dramatic performance or to determine his knowledge or skill with a

technical aspect of the stage or screen (such as directing,

makeup, or stunts). In most cases, act is used to entertain.

Penalties should be applied if an actor attempts a role that

requires him to perform outside the controlled conditions of a

sound stage.

Disguise: When a character achieves rank 4 in the act skill, he becomes able to employ stage and film makeup and techniques to change his appearance or even to look like someone else.

Applying a disguise requires a complex skill check, with the

complexity of the check (Ordinary, Good, or Amazing) depending on

how effective the character wants his disguise to be. The

Gamemaster may assign a situation modifier to each segment of the

skill check to account for conditions such as the availability of

materials and whether the character is able to remain unobserved

while he’’s putting on the disguise.

If the disguise is applied successfully, other characters who

later observe the character receive a penalty to any

Awareness—perception skill checks specifically made to determine

if they can see through the disguise: a +1 penalty for an Ordinary

disguise, +2 for a Good disguise, and +3 for an Amazing disguise.

Entertainment Skill Rank Benefit

Enhance Another Skill: Entertainment specialty skills can be combined with certain other skills for greater effect. The higher a character’’s skill rank in the Entertainment skill, the better his chance of succeeding at using another skill in combination: At rank 1, he receives a -1 bonus to the check for the other skill; at rank 4 the bonus is -2; at rank 8 the bonus is -3; and at rank 12 the bonus is -4.

Possible combinations of skills to which this benefit could apply

include act or dance with Interaction—seduce; dance with **Covert

Ops—pickpocket** or Acrobatics; sing with Interaction—taunt; and

musical instrument with Leadership—inspire. If you have other

ideas for how an Entertainment skill can be used in this way, talk

them over with your Gamemaster.


Dance

Attribute PER
Cost 2
Untrained Yes

The dance skill represents a talent for moving rhythmically to

music by following set steps and gestures or by improvisation. It

also covers the technical aspects of performance dance, such as

choreography and the knowledge of various popular and cultural

dance techniques.

Dance can be used to entertain, tell a story, or impress an

audience. The greater the level of success, the more impressive

and inspiring the dance performance—an Amazing result indicates

that the dancer is poetry in motion.

Entertainment Skill Rank Benefit

Enhance Another Skill: Entertainment specialty skills can be combined with certain other skills for greater effect. The higher a character’’s skill rank in the Entertainment skill, the better his chance of succeeding at using another skill in combination: At rank 1, he receives a -1 bonus to the check for the other skill; at rank 4 the bonus is -2; at rank 8 the bonus is -3; and at rank 12 the bonus is -4.

Possible combinations of skills to which this benefit could apply

include act or dance with Interaction—seduce; dance with **Covert

Ops—pickpocket** or Acrobatics; sing with Interaction—taunt; and

musical instrument with Leadership—inspire. If you have other

ideas for how an Entertainment skill can be used in this way, talk

them over with your Gamemaster.