Administration
This broad skill provides a character with knowledge concerning the
forms and procedures that go into running an office or organization of
almost any kind. With this skill, a character understands scheduling,
personnel and equipment management, and the regulations and laws that
apply to such endeavors. Any large organizations, including
governments, agencies, and corporations, have some type of
administrational bureaucracy that a character may someday be called
upon to interact with. This skill allows him to attempt to identify
the proper administrators to deal with in a particular situation, the
proper procedures to follow, and the best way to cut through red tape.
The Administration skill can be used in an attempt to change the
attitude of an individual employee of some corporation or
organization. In such a case, it is treated as an [encounter
skill](/core-mechanics/characters-in-action/#encounter-scene). If the
use of this skill results in a target’’s attitude being changed to
Friendly or better, this can provide a bonus on any subsequent skill
check to get information or cooperation out of the organization that
is the employer of the target.
Using this skill, or either of its specialties, to get results out of
a bureaucratic organization requires a complex skill check. In this
case, the situation modifier for conditions relates to how quickly the
character using the skill wants to produce results: It’’s a condition
of Amazing difficulty (+3 penalty) if you need an answer in 1 day;
Good, you’’ll settle for d4+1 days; Ordinary, you can afford to wait
d4+2 days; Marginal, you’’re resigned to not getting an answer for d6+3
days.
The complexity of this skill check relates to the size of the
bureaucratic system and the ease with which the system could process
the request: Marginal, small system/extremely easy request; Ordinary,
medium-sized system/routine request; Good, large system/complex
request; Amazing, extremely large system/restricted or illegal
request. (These two factors can offset one another to some degree; for
instance, trying to get an extremely large bureaucracy to process a
routine request would be a feat of Good or Ordinary complexity,
depending on the Gamemaster’’s judgment.)
A character’’s Administration skill can also be used to hinder someone
else’’s attempt to gain information. In such a case, the modifiers for
conditions are transposed: It’’s a task of Amazing difficulty (+3
penalty) to slow down the process for d6+3 days; Good, if you’’re
trying to gum up the works for d4+2 days; Ordinary, d4+1 days; or
Marginal, if you only want to cause a delay of 1 day. Likewise,
complexity works the other way around: For instance, slowing down an
extremely easy request being processed through a small system is a
feat of Amazing complexity, requiring a large number of successes in a
relatively short time.
Bureaucracy
This specialty skill measures a character’’s ability to grease (or
clog up) the wheels of bureaucracy. Important applications,
permits, clearances, reports, or other bureaucratic requests can
be processed faster and more efficiently with the use of this
skill. Conversely, this skill can be used to make the same
bureaucratic processes slower for others.
Management
This skill indicates a character’’s ability to manage both
personnel and administrative duties. A skilled manager can
increase productivity, inspire workers, and supervise the workings
of a business or office.