Technical Science
This broad skill represents a character’’s training in the technical
sciences, including the maintenance, repair, and invention of
mechanical and electronic devices (not including computers), and
general technical knowledge.
Skill checks made to determine if a character knows a certain piece of
technical information, or if he’’s able to research a question and
discover an answer, are made the same way as Knowledge skill
checks.
Juryrig
This skill enables a character to make fast, patchwork repairs
\ in
order to get an electronic or mechanical device or system up and
running for a short period of time. A juryrig\
\ repair, even when
\ successful, adds difficulty to the full
repairs that must be made
\ later, but it can get a character
through a sticky situation.
A juryrig repair can be made successfully\
\ once on a specific
\ system or item. If it breaks down after
being juryrigged, the system
\ or item won’t work again until it’s
completely fixed (using Technical
\ Science—repair). Making\
\ a juryrig skill check is a single action,
\ but a character who
tries to use this skill must do so on his first
\ available action
in a round, and he can’t attempt any other actions
\ for the\
\ rest of the round.
Juryrig Results
The amount
\ of difficulty added to the full repairs depends on the
result of
\ the juryrig check:
- Critical Failure: The system or item becomes\\
\ unusable and can’t be made functional again without full repairs. \
- Failure: The juryrig attempt doesn’t work but can be tried again. \
- Ordinary success: The system or item becomes\
\ operational
\ for d6+1 time units, and 3 more successes are needed for
\ full repairs (in addition to those already required). - Good success:
\ The system or item becomes operational\ \ for 2d4+2 time units,
\ and 2 more successes are needed for full repairs. - Amazing
\ success: The system or item becomes operational for 3d4+2 time
\ units, and 1 more success\ \ is needed to make full repairs. \
⊗ Improved Juryrig: When a character reaches Rank 6, his ability
\ improves as follows: an Ordinary success produces a Good result,
a
\ Good success\
\ produces an Amazing result, and an Amazing success
\ means the
juryrig works so well that the system or item is considered
repaired and in regular working order.
Technical Knowledge
This skill represents the study of technology and indicates how
up-to-date a character is on techniques or procedures that help
him manipulate tools and other devices. It is necessary for a
character to use certain sophisticated or potentially dangerous
tools, such as a cutting torch, without risking personal injury or
damage to the tool.
⊗ Increased Effect: As a character’s specialty skill rank increases, he receives a bonus to any skill checks involving Technical Science or the other three specialty skills: -1 step at rank 3, -2 at rank 6, -3 at rank 9, and -4 at rank 12.
Technical Science Situation Modifiers
| Situation | Modifier |
| :— | :— |
| No tools | +3 steps |
| Minimal tools | 0 |
| Standard toolkit | -1 step |
| Specialized toolkit | -2 steps |
| Darkness | +3 steps |
| Marginal illumination | +1 step |
| Ordinary illumination | 0 |
| Good illumination | -1 step |
| No deadline | -2 steps |
| Reasonable deadline | 0 |
| Tight deadline | +1 step |
| Unreasonable deadline | +3 steps |
Invention
Invention lets a character build an electronic or mechanical
component or system from scratch, or to modify an existing device
to perform a new function.
Using this skill requires\
\ time;
\ Invention checks are always complex skill checks.
Modifying an existing
\ item may be able to be done in rounds, but
all other aspects of invention
\ require hours, days, weeks, or
months,\
\ depending on the determination
\ of the Gamemaster.
⊗ Increased Effect: As a character’s specialty
\ skill rank increases, he receives a bonus to any skill checks
involving
\ Technical\
\ Science or the other three specialty skills: -1
\ step at rank
3, -2 at rank 6, -3 at rank 9, and -4 at
\ rank 12.
Jury-rig
Repair
This skill provides a character with training in the repair and
maintenance of various types of mechanical and electronic
technology.
Any use of the repair skill requires a complex skill check and
takes a period of time determined by the Gamemaster (minutes,
hours, days, or weeks). The complexity of a repair skill check is
related to the amount of damage that must be repaired:
-
Stun Damage: Fix an object with only stun damage is Ordinary complexity.
-
Wound Damage: Fix an object with wound damage is Good complexity.
-
Mortal Damage: Fixing an object with any amount of mortal damage is Amazing complexity (and may require 10+ successes).
⊗ Increased Effect: As a character’s specialty skill rank increases, he receives a bonus to any skill checks involving Technical Science or the other three specialty skills: -1 step at rank 3, -2 at rank 6, -3 at rank 9, and -4 at rank 12.