Bienes y servicios

This section covers the basic economic rules and general equipment available in the AAA system.

Personal Equipment

Clothing and Accessories

Item PL Mass (kg) Cost ($)
Antiscan weave 7 - Cost x3
Backpack 4 2 100
Bioholster 6 1 150
Boots 2 2 100
Briefcase 3 2 60
Business dress 3 2 300
Casual dress 3 1 50
Coat 1 3 100
Fatigues 5 2 50
Formal dress 3 2 500
Glasses 3 - 150
Goggles, protective 5 1 250
Holster/scabbard 1 1 25
Jewelry 1 - varies
Pouch 2 - 25
Shoes, athletic 5 1 75
Shoes, business 4 1 50
Shoes, formal 3 1 250
Stealth cloak 8 4 7500
Utility harness 4 1 75
Watch 4 - 50
  • Antiscan Weave: A specialized fabric that blocks or distorts low-power sensor scans, making the wearer harder to detect or identify with electronic equipment.
  • Backpack: A standard rucksack made of durable synthetic material. It can carry up to 20 kg of gear comfortably.
  • Bioholster: A weapon holster secured with a biometric lock. It only releases the weapon when it detects the owner’s palm print or DNA signature.
  • Boots: Sturdy footwear designed for rough terrain or combat situations.
  • Briefcase: A reinforced case for carrying documents or small electronic devices. Often includes a simple combination lock.
  • Business Dress: Standard professional attire suitable for office environments or formal meetings.
  • Casual Dress: Comfortable everyday clothing appropriate for off-duty hours.
  • Coat: A heavy outer garment providing protection against cold weather or light rain.
  • Fatigues: Utility clothing designed for field work or combat, often with camouflage patterns.
  • Formal Dress: High-end clothing for gala events or diplomatic functions.
  • Glasses: Corrective eyewear or fashion accessories. Can be fitted with simple display overlays at higher PLs.
  • Goggles, Protective: Shatter-resistant eyewear to protect against debris, wind, or bright flashes.
  • Holster/Scabbard: A standard carrier for a sidearm or melee weapon.
  • Jewelry: Decorative items made of precious metals or gems.
  • Pouch: A small bag attached to a belt or harness for carrying small items like ammo or tools.
  • Shoes, Athletic: Lightweight footwear designed for running or sports.
  • Shoes, Business: Formal footwear to match business attire.
  • Shoes, Formal: Elegant footwear for dress occasions.
  • Stealth Cloak: A cloak made of advanced light-bending material that grants a bonus to Stealth checks when stationary or moving slowly.
  • Utility Harness: A webbing system worn over clothing that allows quick access to tools, grenades, and other small equipment.
  • Watch: A wrist-mounted timekeeping device. Higher PL versions may include basic bio-monitors or communicators.

Communications

Item PL Mass (kg) Cost ($)
Cellular phone 5 1 100
Comm gear 7 - 175
Command link 5 - 250
Mass transceiver 7 200 40000
Orbital uplink 5 2 200
Radio, personal 5 1 175
  • Cellular Phone: A standard mobile device for voice and data communication within range of a network tower (typically PL 5+).
  • Comm Gear: Military-grade communication equipment, often encrypted and resistant to jamming. Can be integrated into helmets or armor.
  • Command Link: A specialized tactical network device that allows squad leaders to share data and coordinate actions with their team in real-time.
  • Mass Transceiver: A heavy-duty, long-range communication array capable of sending signals across continents or to orbital stations.
  • Orbital Uplink: A portable satellite dish or laser comm system designed to link directly with satellites or starships in orbit.
  • Radio, Personal: A short-range (1-5 km) handheld or headset radio for direct team communication without relying on external networks.

Medical Gear

Item PL Mass (kg) Cost ($)
First aid kit 4 1 100
Forensics kit 5 5 250
Life support pack 7 10 5000
Medical gauntlet 7 2 1250
Medical scanner 6 10 3000
Pharmaceuticals
Anesthetic 4 - 50
Antibiotic 5 - 50
Antiradiation 6 - 500
Antivenom 5 - 50
Coagulant 6 - 75
Psi-enhancer 7 - 50
Sedative 5 - 25
Stimulant 5 - 50
Surgical kit 6 15 2500
Trauma pack I 6 1 750
Trauma pack II 7 1 1500
  • First Aid Kit: A basic collection of bandages, antiseptics, and painkillers. Grants a small bonus to untrained medical checks.
  • Forensics Kit: Tools for analyzing crime scenes, including DNA samplers, fingerprint scanners, and chemical analyzers.
  • Life Support Pack: A portable unit that provides breathable air and temperature regulation for up to 24 hours in hostile environments.
  • Medical Gauntlet: A compact diagnostic and treatment computer worn on the forearm. Provides +1 step bonus to Medical Science checks.
  • Medical Scanner: A handheld device that scans a patient’s vitals and detects injuries, toxins, or diseases.
  • Pharmaceuticals:
  • Anesthetic: Numbs pain for surgery or injury treatment.
  • Antibiotic: Treats bacterial infections.
  • Antiradiation: Purges radiation from the body or boosts resistance.
  • Antivenom: Neutralizes specific poisons or venoms.
  • Coagulant: Stops bleeding rapidly.
  • Psi-enhancer: Temporarily boosts psionic strength or recovery.
  • Sedative: Induces sleep or calms agitated patients.
  • Stimulant: Removing fatigue or boosting alertness for a short duration.
  • Surgical Kit: A full set of instruments required for performing surgery.
  • Trauma Pack I: An advanced automated first aid kit that can stabilize critical wounds instantly.
  • Trauma Pack II: A superior version of the Trauma Pack with better drugs and nanotech repair capabilities.

Tools and Electronics

Item PL Mass (kg) Cost ($)
Chain hoist 3 50 500
Cutting torch 4 15 500
Demolitions pack 5 20 500
Generator, portable 5 50 1000
Instrument pack 5 10 400
Rescue pack 5 25 1000
Toolkit 4 10 300
Toolkit, special 4 10 500
Walker 6 200 2000
Weight neutralizer 7 20 300
Workshop, portable 6 100 10000
  • Chain Hoist: A manual or powered system for lifting heavy loads, capable of moving up to 2 tons.
  • Cutting Torch: A high-temperature plasma or gas torch capable of cutting through steel doors or bulkheads.
  • Demolitions Pack: Contains plastic explosives, detonators, and timers for controlled demolition.
  • Generator, Portable: A compact fusion or fuel-cell generator capable of powering a small outpost or recharging energy cells.
  • Instrument Pack: A collection of specialized scientific sensors and tools for field research.
  • Rescue Pack: Heavy-duty equipment for extracting people from wreckage, including hydraulic spreaders and cutters.
  • Toolkit: A general-purpose set of mechanical and electronic tools for basic repairs.
  • Toolkit, Special: A high-quality kit designed for a specific skill (e.g., starship repair, cybernetics).
  • Walker: A small, powered exo-frame or cargo loader designed to assist with lifting heavy crates and equipment.
  • Weight Neutralizer: A gravity-manipulation device that clamps onto an object, effectively reducing its mass by 90% for easier transport.
  • Workshop, Portable: A comprehensive, deployable workstation with advanced fabrication and repair capabilities.

Sensors

Item PL Mass (kg) Cost ($)
Audiorecorder 4 1 100
Binoculars 3 2 100
Compass 1 - 25
Goggles, imaging 6 1 1000
Goggles, infrared 5 1 750
GPS receiver 5 1 200
Holorecorder 6 2 400
Microphone, para. 5 4 300
Psi-detector 7 2 2000
Radar gauntlet 7 2 1500
Sensor boom 6 5 500
Sensor gauntlet 6 2 1000
Surveillance gear 5 10 500
Videorecorder 5 2 200
Weapon detector 5 100 5000
  • Audiorecorder: A small device for capturing high-quality audio.
  • Binoculars: Optical or digital magnification device for viewing distant objects. PL 6+ versions include rangefinders and filters.
  • Compass: A navigational aid. Primitive versions use magnetism; advanced ones use inertial guidance or GPS.
  • Goggles, Imaging: Advanced eyewear offering multiple vision modes (low-light, magnification).
  • Goggles, Infrared: Eyewear that visualizes heat signatures, useful for spotting living targets in the dark.
  • GPS Receiver: A handheld unit that determines global position via satellite network.
  • Holorecorder: Captures 3D holographic video and audio for immersive playback.
  • Microphone, Para.: A parabolic microphone dish capable of picking up conversations from a distance.
  • Psi-Detector: A rare device that lights up or vibrates in the presence of active psionic energy.
  • Radar Gauntlet: A personal short-range radar system mounted on the wrist, capable of tracking movement through walls.
  • Sensor Boom: A telescoping pole with a sensor cluster, allowing the user to scan over obstacles or around corners.
  • Sensor Gauntlet: A comprehensive environmental scanner worn on the arm, analyzing atmosphere, radiation, and biological signs.
  • Surveillance Gear: A kit containing bugs, wiretaps, and hidden cameras for espionage.
  • Videorecorder: Captures standard 2D video and audio.
  • Weapon Detector: A doorway or handheld scanner that detects the density and chemical signature of weapons and explosives.

General Gear

Item PL Mass (kg) Cost ($)
Animal, guard 1 varies 250
Animal, mount 1 varies 500
Animal, pack 1 varies 100
Animal, pet 1 varies 50
Bedroll 1 4 25
Biolock 6 1 200
Boots, magnetic 6 4 350
Cabin, portable 5 50 650
Camping unit 5 40 300
Candle 1 - 1
Climate weave 6 - Cost x2
Climbing gear 2 10 100
Cooler 4 5 50
Duct tape 4 1 10/roll
Ear plugs 4 - 10
E-suit, soft 6 5 2500
E-suit, hard 7 20 4000
Emergency beacon 5 1 250
Fire extinguisher 4 2 25
Flare 3 - 5
Flashlight 4 1 25
Grappling hook 3 2 20
Habitat dome 6 100 2500
Handcuffs 4 1 25
Heater, portable 4 10 75
Holoviewer 6 1 500
Instant glue 5 - 50
Jumpsuit 5 2 50
Lantern 2 2 20
Lighter 3 - 5
Lockpick set 3 1 250
Machete 1 2 25
Magnetic clamp 6 1 50
Matches 2 - 1/box
Mirror 1 - 5
Music gauntlet 6 1 100
Musical instrument 1 varies varies
Padlock 2 1 25
Parachute 4 10 500
Psi-restraint devices
Helm 7 2 5000
Collar 7 4 10000
Implant 8 - 25000
Raft, inflatable 4 10 200
Rations (1 wk.) 1 5 50
Respirator mask 5 1 100
Rope, 50 m 1 5 25
Scuba gear 4 20 400
Skis 1 4 150
Stove, portable 4 2 50
Suitcase 3 4 50
Survival gear 4 5 200
Tent 1 10 100
Torch 1 1 1
Vacuum mask 7 1 150
Videoviewer 5 1 200
Water condenser 6 15 300
Water purifier 5 1 100
Weapon biokey 6 - 100
Weather monitor 5 2 250
Zero-g web 6 2 100
  • Animal: Various trained or domesticated animals for specific tasks.
  • Bedroll: A portable sleeping bag and pad.
  • Biolock: A secure lock mechanism that opens only for a specific genetic pattern.
  • Boots, Magnetic: Footwear with electromagnets in the soles, allowing the wearer to walk on metal surfaces in zero-G.
  • Cabin, Portable: A prefabricated, collapsible structure that serves as a small field base.
  • Camping Unit: A compact module containing shelter, cooking gear, and basic survival tools.
  • Candle: A simple wax light source.
  • Climate Weave: Clothing with embedded thermal regulation, keeping the wearer comfortable in extreme heat or cold.
  • Climbing Gear: Harnesses, carabiners, pitons, and ascenders for scaling vertical surfaces.
  • Cooler: An insulated or powered container for keeping food or samples cold.
  • Duct Tape: Universal adhesive tape for temporary repairs.
  • Ear Plugs: Protects hearing from loud noises.
  • E-Suit, Soft: A flexible environmental suit that protects against vacuum and hazardous atmospheres for a limited time.
  • E-Suit, Hard: A rigid, armored environmental suit designed for extended EVA or hostile planetary conditions.
  • Emergency Beacon: Broadcasts a distress signal on all standard frequencies.
  • Fire Extinguisher: A chemical foam sprayer for suppressing fires.
  • Flare: A bright chemical light for signaling or illumination.
  • Flashlight: A battery-powered light source.
  • Grappling Hook: A metal hook attached to a line, used for climbing or securing ropes.
  • Habitat Dome: A large, semi-permanent inflatable structure capable of housing a small team in hostile environments.
  • Handcuffs: Metal or plastic restraints for securing a prisoner’s hands.
  • Heater, Portable: A unit for warming a small area or shelter.
  • Holoviewer: A portable device for viewing holographic recordings or maps.
  • Instant Glue: Rapid-setting adhesive for bonding materials.
  • Jumpsuit: A durable one-piece garment favored by mechanics and spacers.
  • Lantern: A fuel-burning or electric lamp that provides omnidirectional light.
  • Lighter: A small device for starting fires.
  • Lockpick Set: Specialized tools for manipulating mechanical locks.
  • Machete: A large blade used for clearing vegetation or as a tool.
  • Magnetic Clamp: A powerful magnet with a handle, useful for securing gear or tethering in zero-G.
  • Matches: Chemical fire starters.
  • Mirror: A small reflective surface for signaling or personal grooming.
  • Music Gauntlet: A wearable entertainment device capable of playing music or synthesizing instrument sounds.
  • Musical Instrument: Any standard instrument (guitar, keyboard, flute, etc.).
  • Padlock: A portable lock for securing containers or chains.
  • Parachute: A fabric canopy for slowing descent from an aircraft or high jump.
  • Psi-Restraint Devices:
  • Helm: Blocks the wearer’s line of sight and dampens psionic output.
  • Collar: Shocks the wearer if they attempt to use psionics.
  • Implant: A surgical device that permanently suppresses psionic ability until removed.
  • Raft, Inflatable: A compact boat that inflates automatically when deployed.
  • Rations: Dehydrated or preserved food packs sufficient for one person for one week.
  • Respirator Mask: Filters out toxins and dust, but does not provide oxygen.
  • Rope: 50 meters of high-strength synthetic line.
  • Scuba Gear: Tanks and regulator for underwater breathing.
  • Skis: Equipment for traveling over snow.
  • Stove, Portable: A compact burner for heating food or water.
  • Suitcase: A standard luggage container.
  • Survival Gear: A kit containing a compass, knife, fire starter, fishing line, and water purification tablets.
  • Tent: A collapsible shelter for 2-4 people.
  • Torch: A wooden stick with a flammable head.
  • Vacuum Mask: A mask and small air supply for short duration exposure to vacuum.
  • Videoviewer: A handheld screen for watching video files.
  • Water Condenser: Extracts moisture from the atmosphere to provide potable water.
  • Water Purifier: Filters and treats contaminated water.
  • Weapon Biokey: A retrofit for weapons that prevents anyone but the registered user from firing them.
  • Weather Monitor: Sensors that track barometric pressure, wind, and humidity to predict local weather.
  • Zero-G Web: A network of elastic lines and handles deployed in a room to facilitate movement in microgravity.

Armas

Armas cuerpo a cuerpo

Arma Habilidad Acc Daño (O/G/A) Comportamiento Masa Aprovechar Costo ($) Costo del clip Esconder
Pl 0 Stone Age
Club Melee-bludgeon 0 d4+1s/d4w/d4+1w 3 2 Any 10
Dagger Melee-blade 0 d4w/d4w+1/d4+2w 4 1 Any 20
Quarterstaff Melee-bludgeon -1 d4+1s/d4+3s/d6w 3 2 Any 15
Spear Melee-blade 0 d4w/d4+2w/d4m 3 2 Any 15
Unarmed Unarmed Attack 0 d4s/d4+1s/d4+2s 4 - Any 35
Pl 1 Bronze Iron Age
Gauntlet Unarmed Attack 0 d4+1s/d4+2s/d4-1w 4 1 Com 10
Hand Ax Melee-blade 0 d4+1w/d4+2w/d4+3w 3 2 Any 50
Mace Melee-bludgeon 0 d6+1s/d4+1w/d6+1w 2 4 Com 75
Short Sword Melee-blade 0 d4w/d6w/d6+2w 3 1 Com 100
Pl 2 Middle Ages
Broad Sword Melee-blade 0 d4+2w/d6+2w/d4m 2 3 Con 200
Flail Melee-bludgeon +1 d6+2s/d4+2w/d6+2w 2 4 Com 150
Great Ax Melee-blade +1 d6+1w/d6+2w/d4+1m 2 5 Com 100
Nunchaku Melee-bludgeon 0 d6s/d6+2s/d8+3s 3 1 Com 75
Polearm Melee-blade +1 d6+1w/d4+3w/d4+1m 1 5 Com 50
Pl 3 Age Of Reason
Cutlass Melee-blade +1 d4+1w/d6+1w/d6+3w 3 3 Com 100
Katana Melee-blade -1 d4+2w/d6+2w/d4+1m 3 2 Con 1000
Rapier Melee-blade -1 d4w/d4+1w/d4+2w 3 2 Com 300
Saber Melee-blade 0 d4w/d4+2w/2d4+1w 3 2 Com 250
Pl 4 Industrial Age
Bayonet Melee-blade +1 d4w/d4+2w/d4m 3 2 Com 50
Pl 5 Information Age
Combat Knife Melee-blade 0 d4+1w/d4+2w/d4+3w 4 1 Any 35
Stun Baton Melee-powered 0 d4+1s/d4+3s/d6+4s 3 2 Com 300
Pl 6 Fusion Age
Chainsword Melee-powered +1 d8+1w/d8+2w/d4+1m 2 5 Mil 1500
Pulse Baton Melee-powered 0 d8s/d4+2w/d6+2w 3 2 Con 500
Pl 7 Gravity Age
Ax2 Chainsword Melee-powered +1 d8+1w/d8+2w/d4+1m 2 7 Mil 1250
Chuurkhna Melee-blade 0 d4+3w/d6+3w/d6m 3 7 Com 350
Dait Sya Melee-blade 0 d4+1w/d4+2w/d4+3w 4 1 Com 250
Gravmace Melee-powered 0 d8+2s/d6+2w/d8+2w 3 3 Con 850
Headbuster Power Cestus Unarmed Attack 0 d4+2s/d4w/d4+2w 4 2 Con 625
K 3 Zero G Axe Melee-powered +1 d6+2w/d4+4w/d4+2m 3 4 Mil 950
Nighthawk A5 Pulse Baton Melee-powered 0 d8s/d4+2w/d6+2w 3 1.15 Con 500
Power Cestus Unarmed-brawl 0 d4+2s/d4w/d4+1w 4 3 Con 500
Punkthumper 6000 Stun Baton Melee-powered 0 d6+1s/d8+2s/d12+3s 3 2 Com 425
Samurai 300 Ion Blade Melee-powered 0 d4+3s/d6+4s/d4+3w 4 2.25 Mil 750
T Bar Tn Blade Melee-blade 0 d6w/d6+1w/d4m 4 4 Com 500
Thunder 150 Gravmace Melee-powered 0 d8+2s/d6+2w/d8+2w 3 3 Con 850
Tong Fe Melee-bludgeon / Unarmed Attack -1 d6s/d6+2s/d4+1w 4 1 Com 60
Viper D Filament Blade Melee-powered 0 d8-1w/d8w/d12-1w 3 1.75 Con 1500
Pl 8 Energy Age
Star Sword Melee-powered 0 d6+1w/2d6w/d4+3m 3 2 Res 7000
Tri Staff Melee-powered -1 d8+2w/3d4+1w/d6m 3 3 Res 4000

Armas a distancia

Arma Habilidad Acc Rango (P/M/L) Daño (O/G/A) Acto. Acortar Costo ($) Costo del clip Esconder
Pl 0 Stone Age
Bow Short Prim-bow +1 20/40/100 d4w/d4+2w/d4+3w 3 10 100
Sling Prim-sling +1 10/20/60 d4s/d4+2s/d4w 2 10 25
Pl 1 Bronze Iron Age
Javelin Athl-throw 0 Per STR d4w/d4+1w/d4+2w 1 1 50
Pl 2 Middle Ages
Bow Long Prim-bow +1 40/80/200 d4+1w/d6+1w/d4m 2 10 200
Crossbow Prim-bow 0 50/100/250 d4+2w/d6+2w/d4+1m 1 1 400
Shuriken Athl-throw +2 Per STR d4s/d4w/d4+1w 4 1 10
Pl 3 Age Of Reason
Musket Flintlock Prim-flint +2 20/40/100 d6+1w/d6+3w/d6+1m 1 1 350
Pistol Flintlock Prim-flint +2 4/8/16 d4+2w/d6+2w/d4+1m 2 1 200
Rifle Long Prim-flint +1 30/60/150 d6w/d6+2w/d6m 1 1 500
Pl 4 Industrial Age
Derringer Mod-pistol +1 2/6/12 d4-1w/d6w/d6+2w 2 2 100
Pistol 32 Rev Mod-pistol +1 4/8/30 d4w/d6w/d4m 3 6 200
Pistol 45 Rev Mod-pistol +1 4/10/40 d4+1w/d4+2w/d6m 3 6 250
Rifle 30 Bolt Mod-rifle 0 50/100/300 d4+2w/d6+2w/d4+1m 1 10 500
Rifle 44 Lever Mod-rifle +1 40/80/240 d6w/d8+1w/d6m 2 12 400
Shotgun 12 Gauge Mod-rifle 0 6/12/30 d4w/d6w/d4m 2 5 500
Smg 45 Cal Mod-SMG +2 8/16/40 d4+1w/d4+2w/d6m 4 -/8 600
Pl 5 Information Age
Pistol 38 Rev Mod-pistol 0 6/12/40 d4w/d4+1w/d4m 3 6 100
Pistol 44 Magnum Mod-pistol 0 6/12/50 d4+2w/d4+3w/d4+2m 3 6 450
Pistol 9Mm Mod-pistol 0 6/12/50 d4+1w/d4+2w/d4m 4 15 300
Rifle 7 62Mm Mod-rifle 0 70/140/350 d6+1w/2d4+1w/d4+1m 3 10 1000
Rifle Assault Mod-rifle 0 60/120/300 d4+2w/d6+3w/d4+1m 4 30/10 1500
Smg 9Mm Mod-SMG +1 10/20/80 d4+1w/d4+2w/d4m 4 -/10 1200
Pl 6 Fusion Age
Pistol 11Mm Ch Mod-pistol 0 10/20/80 d4+2w/d6+2w/d4+1m 4 10 800
Pistol 9Mm Ch Mod-pistol 0 8/16/60 d4+1w/d6+1w/d4m 4 15 400
Pistol 9Mm Zero G Mod-pistol 0 4/10/40 d4+1w/d6+1w/d4m 2 15 500
Rifle 11Mm Ch Mod-rifle 0 80/160/400 d6+1w/d6+3w/d6+1m 4 30/10 1500
Rifle 11Mm Zero G Mod-rifle 0 30/60/200 d6+1w/d6+3w/d6+1m 4 15 1800
Shotgun Autoflec Mod-rifle 0 10/20/40 d4w/d6w/d4m 4 15/5 2500
Smg 9Mm Ch Mod-SMG +1 20/40/100 d4+1w/d6+1w/d4m 4 -/10 1500
Pl 7 Gravity Age
Aamg 12 Mass Rifle Ranged-rifle -1 4/12/30 d6+1w/d8+1w/d6+1m 2 8 shots 2450
Agc 7 Autoflechette Shotgun Ranged-rifle 0 10/20/50 d4w/d6w/d4m 4 15 rounds/5 bursts 2750
Apache Lx Reflex Bow Ranged-bow 0 50/100/250 d4+2w/d6+2w/d4+1m 2 1 shot 650
Arz 6Mm Charge Autorifle Ranged-rifle -1 60/150/400 d6w/2d4w/d4+1m 3 30 bursts 2000
Bloodhound F3 Smart Grenade Athletics-throw -1 per STR or 30/60/120 by warhead 2 n/a 300
Blue Bolt Arc Gun Ranged-rifle -1 20/40/100 d8+1s/d8w/d6+3w 2 12 shots 2750
Bulldog 9Mm Charge Smg Ranged-SMG 0 20/50/100 d4+1w/d6+1w/d4m 4 8 bursts 1750
Clr 19 Laser Rifle Ranged-rifle -1 100/600/1500 d6+1w/d6+3w/d4+1m 3 12 shots 1800
Cobra F77 Dart Gun Ranged-pistol 0 4/8/16 d4-1w/d4w/d4+1w 2 6 shots 450
Commando 3000 Crossbow Ranged-bow 0 60/120/300 d6+1w/d8+1w/d6m 2 1 shot 950
Condor X7 Stutter Pistol Ranged-pistol 0 8/16/40 d6+3s/d8+3s/d12+3s 3 8 shots 850
Cyclone 700 Stutter Smg Ranged-SMG 0 10/20/80 d6+2s/d8+2s/d8+4s 4 20 bursts 1000
Demon 9 Hand Flamer Ranged-SMG -1 6/12/24 d6w/d6+2w/d8+3w 3 10 shots/3 bursts 1200
Devastator Flechette Pistol Ranged-pistol -1 8/16/40 d4w/d6w/d4m 3 6 1450
Falcon T9 Stutter Pistol Ranged-pistol 0 4/8/20 d6+2s/d8+2s/d8+4s 3 10 shots 375
Hammer 5 11Mm Charge Pistol Ranged-pistol -1 10/20/80 d4+2w/d6+2w/d4+1m 3 12 1000
If 3 11Mm Charge Rifle Ranged-rifle 0 90/180/600 d6+1w/d6+3w/d6+1m 4 30 rounds/10 bursts 1600
K Sat 100 9Mm Zero G Pistol Ranged-pistol 0 4/10/40 d4+1w/d6+1w/d4m 3 15 400
M9 9Mm Charge Pistol Ranged-pistol -1 8/16/60 d4+1w/d6+1w/d4m 4 15 500
Ms 15Mm Sabot Rifle Ranged-rifle 0 80/200/800 d4+4w/2d4+2w/d6+3m 2 12 4500
Ninja 600 Laser Pistol Ranged-pistol -1 20/40/150 d4+1w/d6+1w/d4m 4 20 shots 1225
Nova 6 Mass Pistol Ranged-pistol 0 2/6/12 d6w/d6+2w/d6m 3 6 1475
Pistol 15Mm Sabot Mod-pistol 0 10/20/100 2d4w/2d4+1w/d4+3m 3 6 900
Pistol Laser Mod-pistol -1 20/40/200 d4+1w/d6+1w/d4m 4 20 1000
Pistol Mass Mod-pistol 0 2/6/12 d6w/d6+2w/d6m 4 2 1200
Pistol Stutter Mod-pistol 0 6/12/30 d6+2s/d8+2s/d8+4s 4 10 500
Rifle Laser Mod-rifle -1 100/400/1000 d6+1w/d6+3w/d4+1m 3 12 1500
Rifle Mass Mod-rifle 0 4/12/30 d6w/d8+1w/d6+1m 4 2 2000
Rifle Quantum Mod-rifle 0 80/200/500 d4+3w/d6+4w/d6+1m 3 15/5 8000
Rifle Render Mod-rifle 0 50/100/250 d6+1s/d6+1w/d4+1m 3 8 2000
Sirocco 100 Stutter Rifle Ranged-rifle -1 20/40/200 d6+3s/d8+3s/d12+3s 2 12 shots 750
Smg Laser Mod-SMG 0 20/80/200 d6w/d6+2w/d4m 4 -/10 1500
Smg Stutter Mod-SMG 0 10/20/80 d6+2s/d8+2s/d8+4s 4 -/20 1000
Tauri 9 Impact Pistol Ranged-pistol 0 4/12/36 2d4s/d6+1w/d6+3w 4 12 shots/4 bursts 1150
Tornado 600 15Mm Sabot Pistol Ranged-pistol 0 10/20/100 2d4w/2d4+1w/d4+3m 3 6 900
Valkyrie 9 Autolaser Ranged-SMG 0 20/80/200 d6+1w/d6+3w/d4+1m 4 10 bursts 1725
Z Lok Render Rifle Ranged-rifle 0 50/100/250 d6+1s/d6+1w/d4+1m 3 8 shots 2000
Pl 8 Energy Age
Automaser Mod-SMG -1 20/60/120 d6w/d6+2w/d4m 4 -/20 20000
Pistol Hvy Maser Mod-pistol -1 20/40/80 d6+1w/2d4+1w/d4+1m 3 30 12000
Pistol Maser Mod-pistol -2 10/20/60 d6w/d6+2w/d4m 4 40 8000
Rifle Hvy Maser Mod-rifle -1 40/200/500 d8+1w/d12w/d6+1m 3 60/20 18000
Rifle Maser Mod-rifle -2 60/120/400 d6+2w/2d4+2w/d4+2m 4 90/30 15000

Armas pesadas

Modificadores de alcance de armas pesadas

Cada arma pesada tiene un conjunto de cifras de alcance. Los modificadores de los dados de situación para el alcance, como se muestra a continuación en la TABLA P21: MODIFICADORES DE ALCANCE DE ARMAS PESADAS, pueden aplicarse cuando se usa un cierto tipo de arma pesada contra un objetivo o una ubicación que se encuentre dentro de una categoría de alcance particular. Además, la precisión de un arma de fuego indirecto depende del alcance entre el tirador y la ubicación del objetivo, así como del tipo de éxito logrado, como se muestra en la TABLA P20: PRECISIÓN POR ALCANCE. Algunas armas pesadas de fuego directo (así como algunos rifles y todas las metralletas) son armas automáticas capaces de disparar múltiples rondas de munición en cada ataque.

Armaduras

Base de Datos de Armaduras Tácticas

Armadura Masa Pena. IL/IP/En Tipo Ocult. Disp. Coste ($)
Pl 0 Stone Age
Hide Armor 10 +1 d6-3/d4-3/d6-4 O - Any 100
Pl 1 Bronze Iron Age
Helm 4 +1 +1/0/0 O - Com 200
Leather Armor 7 +1 d6-2/d6-4/d6-4 O +2 Any 350
Shield Small 4 0 +1/0/0 O +1 Any 75
Pl 2 Middle Ages
Chain Mail 15 +1 d6-1/d6-4/d6-4 O +1 Com 750
Plate Full 25 +3 d6+1/d6-3/d6-3 O - Con 2000
Plate Partial 20 +2 d6/d8-5/d6-4 O +1 Com 1000
Shield Medium 7 0 +2/+1/0 O - Any 300
Pl 3 Age Of Reason
Leather Coat 5 0 d6-3/d4-3/d4-2 O +3 Any 500
Pl 4 Industrial Age
Flak Jacket 15 +2 d6-2/d4-1/d6-3 O - Con 800
Pl 5 Information Age
Assault Gear 10 +3 d6-1/d6-1/d6-1 O - Con 1500
Battle Vest 5 +1 d6-3/d6-2/d4-2 O +2 Con 600
Riot Helmet 2 +1 +1/+1/0 O - Con 300
Riot Shield 4 +2 +1/+1/+1 O - Con 500
Pl 6 Fusion Age
Assault Gear Hvy 12 +2 d6-1/d6/d6-1 O - Mil 2500
Attack Armor 15 +3 d4+1/d6+1/d6-1 O - Con 3000
Attack Armor Pow 25 +4 d6+1/d6+2/d6 G Mil 8000
Battle Jacket 8 +1 d6-1/d4+1/d4-1 O +1 Con 1500
Cf Long Coat 4 0 d4/d4/d6-2 O +3 Com 1000
Cf Short Coat 3 0 d4-1/d4-1/d6-3 O +3 Com 750
Pl 7 Gravity Age
Abm 5 Paladin Battle Armor 60 +4 2d4+1/2d4+1/2d4 G Res 25000
Abs 11 Dragoon Recon Armor 50 +3 2d4+2/2d4+2/2d4+1 G Res 35000
Acn 4 Cerametal Armor 10 +2 d6+1/d8+1/d6 G - Mil 2000
Battlehawk Zero G Assault Gear 8 +2 d6-1/d6/d6-1 G - Con 3250
Body Tank 60 +6 2d4+1/2d4+1/2d4 G - Res 25000
Body Tank Recon 45 +5 2d4/2d4/d6+2 G - Mil 30000
Body Tank Zero G 80 +7 3d4/3d4/2d4+1 G - Res 50000
Bodyguard Ballistic Vest 3 0 d6-1/d6/d6-2 O +3 Com 750
Cf Softsuit 3 0 d6/d6/d6-1 O +4 Con 2000
Deflection Harness 2 0 see description O +3 Con 2500
Haramaki Long Coat 3 0 d4/d4/d6-2 O +3 Com 800
Landsknecht 34 Ballistic Jacket 6 +1 d6-1/d4+1/d4-1 O +1 Con 1650
Scout 230 Aet Assault Gear 12 +2 d6/d8/d6-1 G - Mil 3250
Tiger Mod 6 Powered Armor 25 +2 d6+1/d6+2/d6 G Mil 9000
Pl 8 Energy Age
Ablative Harness 2 0 see description O +3 Mil 5000
Body Tank Over 40 +5 2d6+1/2d6+1/2d6 G - Res 70000
Displacer Softsuit 3 0 see description O +4 Res 7500
Energy Web 2 0 d6-1/d6-1/d6+2 O +3 Mil 4000
Stealth Softsuit 2 0 see description O +4 Res 10000

K=mil

Computadoras

In general, using a computer requires the Knowledge-computer operation specialty skill. An untrained character can perform basic tasks (like word processing or playing a game) without knowing computer operation per se. Anything more complicated requires the use of the specialty.

Computer operation represents a user’s ability to get the most out of a computer’s normal operating parameters. It allows a character to effectively use and operate a computer. The Computer Science broad skill and its specialty skills provide more extensive aptitude to characters willing to put in additional time and training.

Vehículos

Available Vehicles

Vehicle (PL) Skill Drv/Hnd Move (Cruise/Max) Durability (S/W/M) Cost ($)
Water Vehicles
Canoe (0) Water -1 5/10 4/4/2 400
Raft (0) Water +2 2/5 5/5/2 200
Rowboat (1) Water 0 8/12 5/5/3 600
Sailboat (2) Water +1 20/30 6/6/3 2,500
Cabin cruiser (4) Water 0 40/60 8/8/4 40K
Motor yacht (4) Water -1 80/120 7/7/3 80K
Speedboat (4) Water -2 100/150 6/6/3 20K
Jet ski (5) Water -1 70/100 4/4/2 8,000
Land Vehicles
Bicycle (4) Land +1 15/25 2/2/1 300
Motorcar (4) Land +2 60/90 8/8/4 10K
Tank (4) Land +3 50/70 20/20/10 250K
Compact car (5) Land 0 140/180 9/9/4 15K
Luxury car (5) Land 0 180/240 10/10/5 50K
Mid-sized car (5) Land 0 160/200 10/10/5 25K
Motorcycle (5) Daredevil -2 180/220 5/5/2 12K
Pickup truck (5) Land +1 150/180 12/12/6 20K
Semi (5) Land +4 120/150 16/16/8 60K
Snowmobile (5) Daredevil 0 100/140 6/6/3 6,000
Sport utility (5) Land 0 160/200 13/13/6 35K
Sports car (5) Land -2 220/320 8/8/4 70K
Van (5) Land +1 150/180 10/10/5 18K
Electric car (6) Land 0 140/180 9/9/4 20K
Air Vehicles
Prop. plane (4) Air 0 250/400 8/8/4 50K
Executive jet (5) Air -1 800/1.5k 10/10/5 1.5M
Fighter jet (5) Air -2 2.5k/3.5k 13/13/6 4M
Helicopter (5) Air 0 200/300 10/10/5 300K
Private jet (5) Air -1 700/1k 9/9/4 1M
Ultralight (5) Daredevil +2 50/70 2/2/1 4,000
Jetpack (6) Daredevil 0 250/300 1/1/1 15K
Skybike (6) Air -2 400/600 5/5/2 25K
Skycar (6) Air -1 2.5k/4k 8/8/4 60K
Skytank (6) Air +2 750/1k 25/25/12 500K
Space Vehicles
Reentry capsule(6) Space +2 1k/5k 4/4/2 25K
STG shuttle (6) Space 0 0.5/1 Mpp Hull 16/4 2M
System liner (6) Space +2 0.1/0.5 AU Hull 32/8 10M
Cutter (7) Space -1 1.5/3 AU Hull 20/4 20M
Escape pod (7) Space +3 Drift Hull 2/1 100K
Launch (7) Space +1 0.1/0.5 AU Hull 8/2 2.5M
Trader (7) Space 0 1/1.5 AU Hull 24/6 15M
Transport (7) Space +2 0.5/1 AU Hull 40/10 25M
Yacht (7) Space -1 1.5/3 AU Hull 24/6 30M
Space fighter (8) Space -2 2/4 Mpp Hull 10/2 50M
K=thousand, M=million, Mpp=Megameters per phase, AU=Astronomical Units per hour

Vehicle Combat

Crash and Collision Damage

Check Result 5-20 kph 21-60 kph 61-120 kph 121-300 kph 301+ kph
Crit. Failure d4+1w d6+2w d6+2m d8+4m d12+8m
Failure d4w d4+2w d4+2m d8+2m d12+6m
Ordinary d4+2s d4w d4+1m d6+2m d8+6m
Good d4s d4+2s d8+2w d4+2m d6+4m
Amazing 1s d4s d6+2w d8+4w d12+6w

Losing Control of a Vehicle

Skill Check Outcome
Crit. Failure Crash
Failure Spin or spinout
Ordinary Skid or yaw
Good Under control
Amazing Under control