Equipo
This section contains all available equipment, including weapons, armor, computers, vehicles, and cybernetic enhancements.
Equipment Categories
- Weapons - Melee, ranged, and heavy weapons categorized by Progress Level.
- Armor - Light-duty, combat, and powered armor descriptions and statistics.
- Computers & Programs - Processor types, costs, peripherals, and software.
- Vehicles - Land, sea, air, and space vehicles.
- Cybertech - Neural interfaces and cybernetic enhancements.
- Goods & Services - General equipment and professional services.
This section covers the basic economic rules and general equipment available in the AAA system.
Personal Equipment
Clothing and Accessories
|
Item
|
PL
|
Mass (kg)
|
Cost ($)
|
|
Antiscan weave
|
7
|
-
|
Cost x3
|
|
Backpack
|
4
|
2
|
100
|
|
Bioholster
|
6
|
1
|
150
|
|
Boots
|
2
|
2
|
100
|
|
Briefcase
|
3
|
2
|
60
|
|
Business dress
|
3
|
2
|
300
|
|
Casual dress
|
3
|
1
|
50
|
|
Coat
|
1
|
3
|
100
|
|
Fatigues
|
5
|
2
|
50
|
|
Formal dress
|
3
|
2
|
500
|
|
Glasses
|
3
|
-
|
150
|
|
Goggles, protective
|
5
|
1
|
250
|
|
Holster/scabbard
|
1
|
1
|
25
|
|
Jewelry
|
1
|
-
|
varies
|
|
Pouch
|
2
|
-
|
25
|
|
Shoes, athletic
|
5
|
1
|
75
|
|
Shoes, business
|
4
|
1
|
50
|
|
Shoes, formal
|
3
|
1
|
250
|
|
Stealth cloak
|
8
|
4
|
7500
|
|
Utility harness
|
4
|
1
|
75
|
|
Watch
|
4
|
-
|
50
|
- Antiscan Weave: A specialized fabric that blocks or distorts low-power sensor scans, making the wearer harder to detect or identify with electronic equipment.
- Backpack: A standard rucksack made of durable synthetic material. It can carry up to 20 kg of gear comfortably.
- Bioholster: A weapon holster secured with a biometric lock. It only releases the weapon when it detects the owner’s palm print or DNA signature.
- Boots: Sturdy footwear designed for rough terrain or combat situations.
- Briefcase: A reinforced case for carrying documents or small electronic devices. Often includes a simple combination lock.
- Business Dress: Standard professional attire suitable for office environments or formal meetings.
- Casual Dress: Comfortable everyday clothing appropriate for off-duty hours.
- Coat: A heavy outer garment providing protection against cold weather or light rain.
- Fatigues: Utility clothing designed for field work or combat, often with camouflage patterns.
- Formal Dress: High-end clothing for gala events or diplomatic functions.
- Glasses: Corrective eyewear or fashion accessories. Can be fitted with simple display overlays at higher PLs.
- Goggles, Protective: Shatter-resistant eyewear to protect against debris, wind, or bright flashes.
- Holster/Scabbard: A standard carrier for a sidearm or melee weapon.
- Jewelry: Decorative items made of precious metals or gems.
- Pouch: A small bag attached to a belt or harness for carrying small items like ammo or tools.
- Shoes, Athletic: Lightweight footwear designed for running or sports.
- Shoes, Business: Formal footwear to match business attire.
- Shoes, Formal: Elegant footwear for dress occasions.
- Stealth Cloak: A cloak made of advanced light-bending material that grants a bonus to Stealth checks when stationary or moving slowly.
- Utility Harness: A webbing system worn over clothing that allows quick access to tools, grenades, and other small equipment.
- Watch: A wrist-mounted timekeeping device. Higher PL versions may include basic bio-monitors or communicators.
Communications
|
Item
|
PL
|
Mass (kg)
|
Cost ($)
|
|
Cellular phone
|
5
|
1
|
100
|
|
Comm gear
|
7
|
-
|
175
|
|
Command link
|
5
|
-
|
250
|
|
Mass transceiver
|
7
|
200
|
40000
|
|
Orbital uplink
|
5
|
2
|
200
|
|
Radio, personal
|
5
|
1
|
175
|
- Cellular Phone: A standard mobile device for voice and data communication within range of a network tower (typically PL 5+).
- Comm Gear: Military-grade communication equipment, often encrypted and resistant to jamming. Can be integrated into helmets or armor.
- Command Link: A specialized tactical network device that allows squad leaders to share data and coordinate actions with their team in real-time.
- Mass Transceiver: A heavy-duty, long-range communication array capable of sending signals across continents or to orbital stations.
- Orbital Uplink: A portable satellite dish or laser comm system designed to link directly with satellites or starships in orbit.
- Radio, Personal: A short-range (1-5 km) handheld or headset radio for direct team communication without relying on external networks.
Medical Gear
|
Item
|
PL
|
Mass (kg)
|
Cost ($)
|
|
First aid kit
|
4
|
1
|
100
|
|
Forensics kit
|
5
|
5
|
250
|
|
Life support pack
|
7
|
10
|
5000
|
|
Medical gauntlet
|
7
|
2
|
1250
|
|
Medical scanner
|
6
|
10
|
3000
|
|
Pharmaceuticals
|
|
|
|
|
Anesthetic
|
4
|
-
|
50
|
|
Antibiotic
|
5
|
-
|
50
|
|
Antiradiation
|
6
|
-
|
500
|
|
Antivenom
|
5
|
-
|
50
|
|
Coagulant
|
6
|
-
|
75
|
|
Psi-enhancer
|
7
|
-
|
50
|
|
Sedative
|
5
|
-
|
25
|
|
Stimulant
|
5
|
-
|
50
|
|
Surgical kit
|
6
|
15
|
2500
|
|
Trauma pack I
|
6
|
1
|
750
|
|
Trauma pack II
|
7
|
1
|
1500
|
- First Aid Kit: A basic collection of bandages, antiseptics, and painkillers. Grants a small bonus to untrained medical checks.
- Forensics Kit: Tools for analyzing crime scenes, including DNA samplers, fingerprint scanners, and chemical analyzers.
- Life Support Pack: A portable unit that provides breathable air and temperature regulation for up to 24 hours in hostile environments.
- Medical Gauntlet: A compact diagnostic and treatment computer worn on the forearm. Provides +1 step bonus to Medical Science checks.
- Medical Scanner: A handheld device that scans a patient’s vitals and detects injuries, toxins, or diseases.
- Pharmaceuticals:
- Anesthetic: Numbs pain for surgery or injury treatment.
- Antibiotic: Treats bacterial infections.
- Antiradiation: Purges radiation from the body or boosts resistance.
- Antivenom: Neutralizes specific poisons or venoms.
- Coagulant: Stops bleeding rapidly.
- Psi-enhancer: Temporarily boosts psionic strength or recovery.
- Sedative: Induces sleep or calms agitated patients.
- Stimulant: Removing fatigue or boosting alertness for a short duration.
- Surgical Kit: A full set of instruments required for performing surgery.
- Trauma Pack I: An advanced automated first aid kit that can stabilize critical wounds instantly.
- Trauma Pack II: A superior version of the Trauma Pack with better drugs and nanotech repair capabilities.
|
Item
|
PL
|
Mass (kg)
|
Cost ($)
|
|
Chain hoist
|
3
|
50
|
500
|
|
Cutting torch
|
4
|
15
|
500
|
|
Demolitions pack
|
5
|
20
|
500
|
|
Generator, portable
|
5
|
50
|
1000
|
|
Instrument pack
|
5
|
10
|
400
|
|
Rescue pack
|
5
|
25
|
1000
|
|
Toolkit
|
4
|
10
|
300
|
|
Toolkit, special
|
4
|
10
|
500
|
|
Walker
|
6
|
200
|
2000
|
|
Weight neutralizer
|
7
|
20
|
300
|
|
Workshop, portable
|
6
|
100
|
10000
|
- Chain Hoist: A manual or powered system for lifting heavy loads, capable of moving up to 2 tons.
- Cutting Torch: A high-temperature plasma or gas torch capable of cutting through steel doors or bulkheads.
- Demolitions Pack: Contains plastic explosives, detonators, and timers for controlled demolition.
- Generator, Portable: A compact fusion or fuel-cell generator capable of powering a small outpost or recharging energy cells.
- Instrument Pack: A collection of specialized scientific sensors and tools for field research.
- Rescue Pack: Heavy-duty equipment for extracting people from wreckage, including hydraulic spreaders and cutters.
- Toolkit: A general-purpose set of mechanical and electronic tools for basic repairs.
- Toolkit, Special: A high-quality kit designed for a specific skill (e.g., starship repair, cybernetics).
- Walker: A small, powered exo-frame or cargo loader designed to assist with lifting heavy crates and equipment.
- Weight Neutralizer: A gravity-manipulation device that clamps onto an object, effectively reducing its mass by 90% for easier transport.
- Workshop, Portable: A comprehensive, deployable workstation with advanced fabrication and repair capabilities.
Sensors
|
Item
|
PL
|
Mass (kg)
|
Cost ($)
|
|
Audiorecorder
|
4
|
1
|
100
|
|
Binoculars
|
3
|
2
|
100
|
|
Compass
|
1
|
-
|
25
|
|
Goggles, imaging
|
6
|
1
|
1000
|
|
Goggles, infrared
|
5
|
1
|
750
|
|
GPS receiver
|
5
|
1
|
200
|
|
Holorecorder
|
6
|
2
|
400
|
|
Microphone, para.
|
5
|
4
|
300
|
|
Psi-detector
|
7
|
2
|
2000
|
|
Radar gauntlet
|
7
|
2
|
1500
|
|
Sensor boom
|
6
|
5
|
500
|
|
Sensor gauntlet
|
6
|
2
|
1000
|
|
Surveillance gear
|
5
|
10
|
500
|
|
Videorecorder
|
5
|
2
|
200
|
|
Weapon detector
|
5
|
100
|
5000
|
- Audiorecorder: A small device for capturing high-quality audio.
- Binoculars: Optical or digital magnification device for viewing distant objects. PL 6+ versions include rangefinders and filters.
- Compass: A navigational aid. Primitive versions use magnetism; advanced ones use inertial guidance or GPS.
- Goggles, Imaging: Advanced eyewear offering multiple vision modes (low-light, magnification).
- Goggles, Infrared: Eyewear that visualizes heat signatures, useful for spotting living targets in the dark.
- GPS Receiver: A handheld unit that determines global position via satellite network.
- Holorecorder: Captures 3D holographic video and audio for immersive playback.
- Microphone, Para.: A parabolic microphone dish capable of picking up conversations from a distance.
- Psi-Detector: A rare device that lights up or vibrates in the presence of active psionic energy.
- Radar Gauntlet: A personal short-range radar system mounted on the wrist, capable of tracking movement through walls.
- Sensor Boom: A telescoping pole with a sensor cluster, allowing the user to scan over obstacles or around corners.
- Sensor Gauntlet: A comprehensive environmental scanner worn on the arm, analyzing atmosphere, radiation, and biological signs.
- Surveillance Gear: A kit containing bugs, wiretaps, and hidden cameras for espionage.
- Videorecorder: Captures standard 2D video and audio.
- Weapon Detector: A doorway or handheld scanner that detects the density and chemical signature of weapons and explosives.
General Gear
|
Item
|
PL
|
Mass (kg)
|
Cost ($)
|
|
Animal, guard
|
1
|
varies
|
250
|
|
Animal, mount
|
1
|
varies
|
500
|
|
Animal, pack
|
1
|
varies
|
100
|
|
Animal, pet
|
1
|
varies
|
50
|
|
Bedroll
|
1
|
4
|
25
|
|
Biolock
|
6
|
1
|
200
|
|
Boots, magnetic
|
6
|
4
|
350
|
|
Cabin, portable
|
5
|
50
|
650
|
|
Camping unit
|
5
|
40
|
300
|
|
Candle
|
1
|
-
|
1
|
|
Climate weave
|
6
|
-
|
Cost x2
|
|
Climbing gear
|
2
|
10
|
100
|
|
Cooler
|
4
|
5
|
50
|
|
Duct tape
|
4
|
1
|
10/roll
|
|
Ear plugs
|
4
|
-
|
10
|
|
E-suit, soft
|
6
|
5
|
2500
|
|
E-suit, hard
|
7
|
20
|
4000
|
|
Emergency beacon
|
5
|
1
|
250
|
|
Fire extinguisher
|
4
|
2
|
25
|
|
Flare
|
3
|
-
|
5
|
|
Flashlight
|
4
|
1
|
25
|
|
Grappling hook
|
3
|
2
|
20
|
|
Habitat dome
|
6
|
100
|
2500
|
|
Handcuffs
|
4
|
1
|
25
|
|
Heater, portable
|
4
|
10
|
75
|
|
Holoviewer
|
6
|
1
|
500
|
|
Instant glue
|
5
|
-
|
50
|
|
Jumpsuit
|
5
|
2
|
50
|
|
Lantern
|
2
|
2
|
20
|
|
Lighter
|
3
|
-
|
5
|
|
Lockpick set
|
3
|
1
|
250
|
|
Machete
|
1
|
2
|
25
|
|
Magnetic clamp
|
6
|
1
|
50
|
|
Matches
|
2
|
-
|
1/box
|
|
Mirror
|
1
|
-
|
5
|
|
Music gauntlet
|
6
|
1
|
100
|
|
Musical instrument
|
1
|
varies
|
varies
|
|
Padlock
|
2
|
1
|
25
|
|
Parachute
|
4
|
10
|
500
|
|
Psi-restraint devices
|
|
|
|
|
Helm
|
7
|
2
|
5000
|
|
Collar
|
7
|
4
|
10000
|
|
Implant
|
8
|
-
|
25000
|
|
Raft, inflatable
|
4
|
10
|
200
|
|
Rations (1 wk.)
|
1
|
5
|
50
|
|
Respirator mask
|
5
|
1
|
100
|
|
Rope, 50 m
|
1
|
5
|
25
|
|
Scuba gear
|
4
|
20
|
400
|
|
Skis
|
1
|
4
|
150
|
|
Stove, portable
|
4
|
2
|
50
|
|
Suitcase
|
3
|
4
|
50
|
|
Survival gear
|
4
|
5
|
200
|
|
Tent
|
1
|
10
|
100
|
|
Torch
|
1
|
1
|
1
|
|
Vacuum mask
|
7
|
1
|
150
|
|
Videoviewer
|
5
|
1
|
200
|
|
Water condenser
|
6
|
15
|
300
|
|
Water purifier
|
5
|
1
|
100
|
|
Weapon biokey
|
6
|
-
|
100
|
|
Weather monitor
|
5
|
2
|
250
|
|
Zero-g web
|
6
|
2
|
100
|
- Animal: Various trained or domesticated animals for specific tasks.
- Bedroll: A portable sleeping bag and pad.
- Biolock: A secure lock mechanism that opens only for a specific genetic pattern.
- Boots, Magnetic: Footwear with electromagnets in the soles, allowing the wearer to walk on metal surfaces in zero-G.
- Cabin, Portable: A prefabricated, collapsible structure that serves as a small field base.
- Camping Unit: A compact module containing shelter, cooking gear, and basic survival tools.
- Candle: A simple wax light source.
- Climate Weave: Clothing with embedded thermal regulation, keeping the wearer comfortable in extreme heat or cold.
- Climbing Gear: Harnesses, carabiners, pitons, and ascenders for scaling vertical surfaces.
- Cooler: An insulated or powered container for keeping food or samples cold.
- Duct Tape: Universal adhesive tape for temporary repairs.
- Ear Plugs: Protects hearing from loud noises.
- E-Suit, Soft: A flexible environmental suit that protects against vacuum and hazardous atmospheres for a limited time.
- E-Suit, Hard: A rigid, armored environmental suit designed for extended EVA or hostile planetary conditions.
- Emergency Beacon: Broadcasts a distress signal on all standard frequencies.
- Fire Extinguisher: A chemical foam sprayer for suppressing fires.
- Flare: A bright chemical light for signaling or illumination.
- Flashlight: A battery-powered light source.
- Grappling Hook: A metal hook attached to a line, used for climbing or securing ropes.
- Habitat Dome: A large, semi-permanent inflatable structure capable of housing a small team in hostile environments.
- Handcuffs: Metal or plastic restraints for securing a prisoner’s hands.
- Heater, Portable: A unit for warming a small area or shelter.
- Holoviewer: A portable device for viewing holographic recordings or maps.
- Instant Glue: Rapid-setting adhesive for bonding materials.
- Jumpsuit: A durable one-piece garment favored by mechanics and spacers.
- Lantern: A fuel-burning or electric lamp that provides omnidirectional light.
- Lighter: A small device for starting fires.
- Lockpick Set: Specialized tools for manipulating mechanical locks.
- Machete: A large blade used for clearing vegetation or as a tool.
- Magnetic Clamp: A powerful magnet with a handle, useful for securing gear or tethering in zero-G.
- Matches: Chemical fire starters.
- Mirror: A small reflective surface for signaling or personal grooming.
- Music Gauntlet: A wearable entertainment device capable of playing music or synthesizing instrument sounds.
- Musical Instrument: Any standard instrument (guitar, keyboard, flute, etc.).
- Padlock: A portable lock for securing containers or chains.
- Parachute: A fabric canopy for slowing descent from an aircraft or high jump.
- Psi-Restraint Devices:
- Helm: Blocks the wearer’s line of sight and dampens psionic output.
- Collar: Shocks the wearer if they attempt to use psionics.
- Implant: A surgical device that permanently suppresses psionic ability until removed.
- Raft, Inflatable: A compact boat that inflates automatically when deployed.
- Rations: Dehydrated or preserved food packs sufficient for one person for one week.
- Respirator Mask: Filters out toxins and dust, but does not provide oxygen.
- Rope: 50 meters of high-strength synthetic line.
- Scuba Gear: Tanks and regulator for underwater breathing.
- Skis: Equipment for traveling over snow.
- Stove, Portable: A compact burner for heating food or water.
- Suitcase: A standard luggage container.
- Survival Gear: A kit containing a compass, knife, fire starter, fishing line, and water purification tablets.
- Tent: A collapsible shelter for 2-4 people.
- Torch: A wooden stick with a flammable head.
- Vacuum Mask: A mask and small air supply for short duration exposure to vacuum.
- Videoviewer: A handheld screen for watching video files.
- Water Condenser: Extracts moisture from the atmosphere to provide potable water.
- Water Purifier: Filters and treats contaminated water.
- Weapon Biokey: A retrofit for weapons that prevents anyone but the registered user from firing them.
- Weather Monitor: Sensors that track barometric pressure, wind, and humidity to predict local weather.
- Zero-G Web: A network of elastic lines and handles deployed in a room to facilitate movement in microgravity.
Armas cuerpo a cuerpo
| Arma |
Habilidad |
Acc |
Daño (O/G/A) |
Comportamiento |
Masa |
Aprovechar |
Costo ($) |
Costo del clip |
Esconder |
|
▼
Pl 0 Stone Age
|
|
Club
|
Melee-bludgeon
|
0
|
d4+1s/d4w/d4+1w
|
3
|
2
|
Any
|
10
|
|
|
|
Dagger
|
Melee-blade
|
0
|
d4w/d4w+1/d4+2w
|
4
|
1
|
Any
|
20
|
|
|
|
Quarterstaff
|
Melee-bludgeon
|
-1
|
d4+1s/d4+3s/d6w
|
3
|
2
|
Any
|
15
|
|
|
|
Spear
|
Melee-blade
|
0
|
d4w/d4+2w/d4m
|
3
|
2
|
Any
|
15
|
|
|
|
Unarmed
|
Unarmed Attack
|
0
|
d4s/d4+1s/d4+2s
|
4
|
-
|
Any
|
35
|
|
|
|
▼
Pl 1 Bronze Iron Age
|
|
Gauntlet
|
Unarmed Attack
|
0
|
d4+1s/d4+2s/d4-1w
|
4
|
1
|
Com
|
10
|
|
|
|
Hand Ax
|
Melee-blade
|
0
|
d4+1w/d4+2w/d4+3w
|
3
|
2
|
Any
|
50
|
|
|
|
Mace
|
Melee-bludgeon
|
0
|
d6+1s/d4+1w/d6+1w
|
2
|
4
|
Com
|
75
|
|
|
|
Short Sword
|
Melee-blade
|
0
|
d4w/d6w/d6+2w
|
3
|
1
|
Com
|
100
|
|
|
|
▼
Pl 2 Middle Ages
|
|
Broad Sword
|
Melee-blade
|
0
|
d4+2w/d6+2w/d4m
|
2
|
3
|
Con
|
200
|
|
|
|
Flail
|
Melee-bludgeon
|
+1
|
d6+2s/d4+2w/d6+2w
|
2
|
4
|
Com
|
150
|
|
|
|
Great Ax
|
Melee-blade
|
+1
|
d6+1w/d6+2w/d4+1m
|
2
|
5
|
Com
|
100
|
|
|
|
Nunchaku
|
Melee-bludgeon
|
0
|
d6s/d6+2s/d8+3s
|
3
|
1
|
Com
|
75
|
|
|
|
Polearm
|
Melee-blade
|
+1
|
d6+1w/d4+3w/d4+1m
|
1
|
5
|
Com
|
50
|
|
|
|
▼
Pl 3 Age Of Reason
|
|
Cutlass
|
Melee-blade
|
+1
|
d4+1w/d6+1w/d6+3w
|
3
|
3
|
Com
|
100
|
|
|
|
Katana
|
Melee-blade
|
-1
|
d4+2w/d6+2w/d4+1m
|
3
|
2
|
Con
|
1000
|
|
|
|
Rapier
|
Melee-blade
|
-1
|
d4w/d4+1w/d4+2w
|
3
|
2
|
Com
|
300
|
|
|
|
Saber
|
Melee-blade
|
0
|
d4w/d4+2w/2d4+1w
|
3
|
2
|
Com
|
250
|
|
|
|
▼
Pl 4 Industrial Age
|
|
Bayonet
|
Melee-blade
|
+1
|
d4w/d4+2w/d4m
|
3
|
2
|
Com
|
50
|
|
|
|
▼
Pl 5 Information Age
|
|
Combat Knife
|
Melee-blade
|
0
|
d4+1w/d4+2w/d4+3w
|
4
|
1
|
Any
|
35
|
|
|
|
Stun Baton
|
Melee-powered
|
0
|
d4+1s/d4+3s/d6+4s
|
3
|
2
|
Com
|
300
|
|
|
|
▼
Pl 6 Fusion Age
|
|
Chainsword
|
Melee-powered
|
+1
|
d8+1w/d8+2w/d4+1m
|
2
|
5
|
Mil
|
1500
|
|
|
|
Pulse Baton
|
Melee-powered
|
0
|
d8s/d4+2w/d6+2w
|
3
|
2
|
Con
|
500
|
|
|
|
▼
Pl 7 Gravity Age
|
|
Ax2 Chainsword
|
Melee-powered
|
+1
|
d8+1w/d8+2w/d4+1m
|
2
|
7
|
Mil
|
1250
|
|
|
|
Chuurkhna
|
Melee-blade
|
0
|
d4+3w/d6+3w/d6m
|
3
|
7
|
Com
|
350
|
|
|
|
Dait Sya
|
Melee-blade
|
0
|
d4+1w/d4+2w/d4+3w
|
4
|
1
|
Com
|
250
|
|
|
|
Gravmace
|
Melee-powered
|
0
|
d8+2s/d6+2w/d8+2w
|
3
|
3
|
Con
|
850
|
|
|
|
Headbuster Power Cestus
|
Unarmed Attack
|
0
|
d4+2s/d4w/d4+2w
|
4
|
2
|
Con
|
625
|
|
|
|
K 3 Zero G Axe
|
Melee-powered
|
+1
|
d6+2w/d4+4w/d4+2m
|
3
|
4
|
Mil
|
950
|
|
|
|
Nighthawk A5 Pulse Baton
|
Melee-powered
|
0
|
d8s/d4+2w/d6+2w
|
3
|
1.15
|
Con
|
500
|
|
|
|
Power Cestus
|
Unarmed-brawl
|
0
|
d4+2s/d4w/d4+1w
|
4
|
3
|
Con
|
500
|
|
|
|
Punkthumper 6000 Stun Baton
|
Melee-powered
|
0
|
d6+1s/d8+2s/d12+3s
|
3
|
2
|
Com
|
425
|
|
|
|
Samurai 300 Ion Blade
|
Melee-powered
|
0
|
d4+3s/d6+4s/d4+3w
|
4
|
2.25
|
Mil
|
750
|
|
|
|
T Bar Tn Blade
|
Melee-blade
|
0
|
d6w/d6+1w/d4m
|
4
|
4
|
Com
|
500
|
|
|
|
Thunder 150 Gravmace
|
Melee-powered
|
0
|
d8+2s/d6+2w/d8+2w
|
3
|
3
|
Con
|
850
|
|
|
|
Tong Fe
|
Melee-bludgeon / Unarmed Attack
|
-1
|
d6s/d6+2s/d4+1w
|
4
|
1
|
Com
|
60
|
|
|
|
Viper D Filament Blade
|
Melee-powered
|
0
|
d8-1w/d8w/d12-1w
|
3
|
1.75
|
Con
|
1500
|
|
|
|
▼
Pl 8 Energy Age
|
|
Star Sword
|
Melee-powered
|
0
|
d6+1w/2d6w/d4+3m
|
3
|
2
|
Res
|
7000
|
|
|
|
Tri Staff
|
Melee-powered
|
-1
|
d8+2w/3d4+1w/d6m
|
3
|
3
|
Res
|
4000
|
|
|
Armas a distancia
| Arma |
Habilidad |
Acc |
Rango (P/M/L) |
Daño (O/G/A) |
Acto. |
Acortar |
Costo ($) |
Costo del clip |
Esconder |
|
▼
Pl 0 Stone Age
|
|
Bow Short
|
Prim-bow
|
+1
|
20/40/100
|
d4w/d4+2w/d4+3w
|
3
|
10
|
100
|
|
|
|
Sling
|
Prim-sling
|
+1
|
10/20/60
|
d4s/d4+2s/d4w
|
2
|
10
|
25
|
|
|
|
▼
Pl 1 Bronze Iron Age
|
|
Javelin
|
Athl-throw
|
0
|
Per STR
|
d4w/d4+1w/d4+2w
|
1
|
1
|
50
|
|
|
|
▼
Pl 2 Middle Ages
|
|
Bow Long
|
Prim-bow
|
+1
|
40/80/200
|
d4+1w/d6+1w/d4m
|
2
|
10
|
200
|
|
|
|
Crossbow
|
Prim-bow
|
0
|
50/100/250
|
d4+2w/d6+2w/d4+1m
|
1
|
1
|
400
|
|
|
|
Shuriken
|
Athl-throw
|
+2
|
Per STR
|
d4s/d4w/d4+1w
|
4
|
1
|
10
|
|
|
|
▼
Pl 3 Age Of Reason
|
|
Musket Flintlock
|
Prim-flint
|
+2
|
20/40/100
|
d6+1w/d6+3w/d6+1m
|
1
|
1
|
350
|
|
|
|
Pistol Flintlock
|
Prim-flint
|
+2
|
4/8/16
|
d4+2w/d6+2w/d4+1m
|
2
|
1
|
200
|
|
|
|
Rifle Long
|
Prim-flint
|
+1
|
30/60/150
|
d6w/d6+2w/d6m
|
1
|
1
|
500
|
|
|
|
▼
Pl 4 Industrial Age
|
|
Derringer
|
Mod-pistol
|
+1
|
2/6/12
|
d4-1w/d6w/d6+2w
|
2
|
2
|
100
|
|
|
|
Pistol 32 Rev
|
Mod-pistol
|
+1
|
4/8/30
|
d4w/d6w/d4m
|
3
|
6
|
200
|
|
|
|
Pistol 45 Rev
|
Mod-pistol
|
+1
|
4/10/40
|
d4+1w/d4+2w/d6m
|
3
|
6
|
250
|
|
|
|
Rifle 30 Bolt
|
Mod-rifle
|
0
|
50/100/300
|
d4+2w/d6+2w/d4+1m
|
1
|
10
|
500
|
|
|
|
Rifle 44 Lever
|
Mod-rifle
|
+1
|
40/80/240
|
d6w/d8+1w/d6m
|
2
|
12
|
400
|
|
|
|
Shotgun 12 Gauge
|
Mod-rifle
|
0
|
6/12/30
|
d4w/d6w/d4m
|
2
|
5
|
500
|
|
|
|
Smg 45 Cal
|
Mod-SMG
|
+2
|
8/16/40
|
d4+1w/d4+2w/d6m
|
4
|
-/8
|
600
|
|
|
|
▼
Pl 5 Information Age
|
|
Pistol 38 Rev
|
Mod-pistol
|
0
|
6/12/40
|
d4w/d4+1w/d4m
|
3
|
6
|
100
|
|
|
|
Pistol 44 Magnum
|
Mod-pistol
|
0
|
6/12/50
|
d4+2w/d4+3w/d4+2m
|
3
|
6
|
450
|
|
|
|
Pistol 9Mm
|
Mod-pistol
|
0
|
6/12/50
|
d4+1w/d4+2w/d4m
|
4
|
15
|
300
|
|
|
|
Rifle 7 62Mm
|
Mod-rifle
|
0
|
70/140/350
|
d6+1w/2d4+1w/d4+1m
|
3
|
10
|
1000
|
|
|
|
Rifle Assault
|
Mod-rifle
|
0
|
60/120/300
|
d4+2w/d6+3w/d4+1m
|
4
|
30/10
|
1500
|
|
|
|
Smg 9Mm
|
Mod-SMG
|
+1
|
10/20/80
|
d4+1w/d4+2w/d4m
|
4
|
-/10
|
1200
|
|
|
|
▼
Pl 6 Fusion Age
|
|
Pistol 11Mm Ch
|
Mod-pistol
|
0
|
10/20/80
|
d4+2w/d6+2w/d4+1m
|
4
|
10
|
800
|
|
|
|
Pistol 9Mm Ch
|
Mod-pistol
|
0
|
8/16/60
|
d4+1w/d6+1w/d4m
|
4
|
15
|
400
|
|
|
|
Pistol 9Mm Zero G
|
Mod-pistol
|
0
|
4/10/40
|
d4+1w/d6+1w/d4m
|
2
|
15
|
500
|
|
|
|
Rifle 11Mm Ch
|
Mod-rifle
|
0
|
80/160/400
|
d6+1w/d6+3w/d6+1m
|
4
|
30/10
|
1500
|
|
|
|
Rifle 11Mm Zero G
|
Mod-rifle
|
0
|
30/60/200
|
d6+1w/d6+3w/d6+1m
|
4
|
15
|
1800
|
|
|
|
Shotgun Autoflec
|
Mod-rifle
|
0
|
10/20/40
|
d4w/d6w/d4m
|
4
|
15/5
|
2500
|
|
|
|
Smg 9Mm Ch
|
Mod-SMG
|
+1
|
20/40/100
|
d4+1w/d6+1w/d4m
|
4
|
-/10
|
1500
|
|
|
|
▼
Pl 7 Gravity Age
|
|
Aamg 12 Mass Rifle
|
Ranged-rifle
|
-1
|
4/12/30
|
d6+1w/d8+1w/d6+1m
|
2
|
8 shots
|
2450
|
|
|
|
Agc 7 Autoflechette Shotgun
|
Ranged-rifle
|
0
|
10/20/50
|
d4w/d6w/d4m
|
4
|
15 rounds/5 bursts
|
2750
|
|
|
|
Apache Lx Reflex Bow
|
Ranged-bow
|
0
|
50/100/250
|
d4+2w/d6+2w/d4+1m
|
2
|
1 shot
|
650
|
|
|
|
Arz 6Mm Charge Autorifle
|
Ranged-rifle
|
-1
|
60/150/400
|
d6w/2d4w/d4+1m
|
3
|
30 bursts
|
2000
|
|
|
|
Bloodhound F3 Smart Grenade
|
Athletics-throw
|
-1
|
per STR or 30/60/120
|
by warhead
|
2
|
n/a
|
300
|
|
|
|
Blue Bolt Arc Gun
|
Ranged-rifle
|
-1
|
20/40/100
|
d8+1s/d8w/d6+3w
|
2
|
12 shots
|
2750
|
|
|
|
Bulldog 9Mm Charge Smg
|
Ranged-SMG
|
0
|
20/50/100
|
d4+1w/d6+1w/d4m
|
4
|
8 bursts
|
1750
|
|
|
|
Clr 19 Laser Rifle
|
Ranged-rifle
|
-1
|
100/600/1500
|
d6+1w/d6+3w/d4+1m
|
3
|
12 shots
|
1800
|
|
|
|
Cobra F77 Dart Gun
|
Ranged-pistol
|
0
|
4/8/16
|
d4-1w/d4w/d4+1w
|
2
|
6 shots
|
450
|
|
|
|
Commando 3000 Crossbow
|
Ranged-bow
|
0
|
60/120/300
|
d6+1w/d8+1w/d6m
|
2
|
1 shot
|
950
|
|
|
|
Condor X7 Stutter Pistol
|
Ranged-pistol
|
0
|
8/16/40
|
d6+3s/d8+3s/d12+3s
|
3
|
8 shots
|
850
|
|
|
|
Cyclone 700 Stutter Smg
|
Ranged-SMG
|
0
|
10/20/80
|
d6+2s/d8+2s/d8+4s
|
4
|
20 bursts
|
1000
|
|
|
|
Demon 9 Hand Flamer
|
Ranged-SMG
|
-1
|
6/12/24
|
d6w/d6+2w/d8+3w
|
3
|
10 shots/3 bursts
|
1200
|
|
|
|
Devastator Flechette Pistol
|
Ranged-pistol
|
-1
|
8/16/40
|
d4w/d6w/d4m
|
3
|
6
|
1450
|
|
|
|
Falcon T9 Stutter Pistol
|
Ranged-pistol
|
0
|
4/8/20
|
d6+2s/d8+2s/d8+4s
|
3
|
10 shots
|
375
|
|
|
|
Hammer 5 11Mm Charge Pistol
|
Ranged-pistol
|
-1
|
10/20/80
|
d4+2w/d6+2w/d4+1m
|
3
|
12
|
1000
|
|
|
|
If 3 11Mm Charge Rifle
|
Ranged-rifle
|
0
|
90/180/600
|
d6+1w/d6+3w/d6+1m
|
4
|
30 rounds/10 bursts
|
1600
|
|
|
|
K Sat 100 9Mm Zero G Pistol
|
Ranged-pistol
|
0
|
4/10/40
|
d4+1w/d6+1w/d4m
|
3
|
15
|
400
|
|
|
|
M9 9Mm Charge Pistol
|
Ranged-pistol
|
-1
|
8/16/60
|
d4+1w/d6+1w/d4m
|
4
|
15
|
500
|
|
|
|
Ms 15Mm Sabot Rifle
|
Ranged-rifle
|
0
|
80/200/800
|
d4+4w/2d4+2w/d6+3m
|
2
|
12
|
4500
|
|
|
|
Ninja 600 Laser Pistol
|
Ranged-pistol
|
-1
|
20/40/150
|
d4+1w/d6+1w/d4m
|
4
|
20 shots
|
1225
|
|
|
|
Nova 6 Mass Pistol
|
Ranged-pistol
|
0
|
2/6/12
|
d6w/d6+2w/d6m
|
3
|
6
|
1475
|
|
|
|
Pistol 15Mm Sabot
|
Mod-pistol
|
0
|
10/20/100
|
2d4w/2d4+1w/d4+3m
|
3
|
6
|
900
|
|
|
|
Pistol Laser
|
Mod-pistol
|
-1
|
20/40/200
|
d4+1w/d6+1w/d4m
|
4
|
20
|
1000
|
|
|
|
Pistol Mass
|
Mod-pistol
|
0
|
2/6/12
|
d6w/d6+2w/d6m
|
4
|
2
|
1200
|
|
|
|
Pistol Stutter
|
Mod-pistol
|
0
|
6/12/30
|
d6+2s/d8+2s/d8+4s
|
4
|
10
|
500
|
|
|
|
Rifle Laser
|
Mod-rifle
|
-1
|
100/400/1000
|
d6+1w/d6+3w/d4+1m
|
3
|
12
|
1500
|
|
|
|
Rifle Mass
|
Mod-rifle
|
0
|
4/12/30
|
d6w/d8+1w/d6+1m
|
4
|
2
|
2000
|
|
|
|
Rifle Quantum
|
Mod-rifle
|
0
|
80/200/500
|
d4+3w/d6+4w/d6+1m
|
3
|
15/5
|
8000
|
|
|
|
Rifle Render
|
Mod-rifle
|
0
|
50/100/250
|
d6+1s/d6+1w/d4+1m
|
3
|
8
|
2000
|
|
|
|
Sirocco 100 Stutter Rifle
|
Ranged-rifle
|
-1
|
20/40/200
|
d6+3s/d8+3s/d12+3s
|
2
|
12 shots
|
750
|
|
|
|
Smg Laser
|
Mod-SMG
|
0
|
20/80/200
|
d6w/d6+2w/d4m
|
4
|
-/10
|
1500
|
|
|
|
Smg Stutter
|
Mod-SMG
|
0
|
10/20/80
|
d6+2s/d8+2s/d8+4s
|
4
|
-/20
|
1000
|
|
|
|
Tauri 9 Impact Pistol
|
Ranged-pistol
|
0
|
4/12/36
|
2d4s/d6+1w/d6+3w
|
4
|
12 shots/4 bursts
|
1150
|
|
|
|
Tornado 600 15Mm Sabot Pistol
|
Ranged-pistol
|
0
|
10/20/100
|
2d4w/2d4+1w/d4+3m
|
3
|
6
|
900
|
|
|
|
Valkyrie 9 Autolaser
|
Ranged-SMG
|
0
|
20/80/200
|
d6+1w/d6+3w/d4+1m
|
4
|
10 bursts
|
1725
|
|
|
|
Z Lok Render Rifle
|
Ranged-rifle
|
0
|
50/100/250
|
d6+1s/d6+1w/d4+1m
|
3
|
8 shots
|
2000
|
|
|
|
▼
Pl 8 Energy Age
|
|
Automaser
|
Mod-SMG
|
-1
|
20/60/120
|
d6w/d6+2w/d4m
|
4
|
-/20
|
20000
|
|
|
|
Pistol Hvy Maser
|
Mod-pistol
|
-1
|
20/40/80
|
d6+1w/2d4+1w/d4+1m
|
3
|
30
|
12000
|
|
|
|
Pistol Maser
|
Mod-pistol
|
-2
|
10/20/60
|
d6w/d6+2w/d4m
|
4
|
40
|
8000
|
|
|
|
Rifle Hvy Maser
|
Mod-rifle
|
-1
|
40/200/500
|
d8+1w/d12w/d6+1m
|
3
|
60/20
|
18000
|
|
|
|
Rifle Maser
|
Mod-rifle
|
-2
|
60/120/400
|
d6+2w/2d4+2w/d4+2m
|
4
|
90/30
|
15000
|
|
|
Armas pesadas
Modificadores de alcance de armas pesadas
Cada arma pesada tiene un conjunto de cifras de alcance. Los modificadores de los dados de situación para el alcance, como se muestra a continuación en la TABLA P21: MODIFICADORES DE ALCANCE DE ARMAS PESADAS, pueden aplicarse cuando se usa un cierto tipo de arma pesada contra un objetivo o una ubicación que se encuentre dentro de una categoría de alcance particular. Además, la precisión de un arma de fuego indirecto depende del alcance entre el tirador y la ubicación del objetivo, así como del tipo de éxito logrado, como se muestra en la TABLA P20: PRECISIÓN POR ALCANCE. Algunas armas pesadas de fuego directo (así como algunos rifles y todas las metralletas) son armas automáticas capaces de disparar múltiples rondas de munición en cada ataque.
Base de Datos de Armaduras Tácticas
| Armadura |
Masa |
Pena. |
IL/IP/En |
Tipo |
Ocult. |
Disp. |
Coste ($) |
|
▼
Pl 0 Stone Age
|
|
Hide Armor
|
10
|
+1
|
d6-3/d4-3/d6-4
|
O
|
-
|
Any
|
100
|
|
▼
Pl 1 Bronze Iron Age
|
|
Helm
|
4
|
+1
|
+1/0/0
|
O
|
-
|
Com
|
200
|
|
Leather Armor
|
7
|
+1
|
d6-2/d6-4/d6-4
|
O
|
+2
|
Any
|
350
|
|
Shield Small
|
4
|
0
|
+1/0/0
|
O
|
+1
|
Any
|
75
|
|
▼
Pl 2 Middle Ages
|
|
Chain Mail
|
15
|
+1
|
d6-1/d6-4/d6-4
|
O
|
+1
|
Com
|
750
|
|
Plate Full
|
25
|
+3
|
d6+1/d6-3/d6-3
|
O
|
-
|
Con
|
2000
|
|
Plate Partial
|
20
|
+2
|
d6/d8-5/d6-4
|
O
|
+1
|
Com
|
1000
|
|
Shield Medium
|
7
|
0
|
+2/+1/0
|
O
|
-
|
Any
|
300
|
|
▼
Pl 3 Age Of Reason
|
|
Leather Coat
|
5
|
0
|
d6-3/d4-3/d4-2
|
O
|
+3
|
Any
|
500
|
|
▼
Pl 4 Industrial Age
|
|
Flak Jacket
|
15
|
+2
|
d6-2/d4-1/d6-3
|
O
|
-
|
Con
|
800
|
|
▼
Pl 5 Information Age
|
|
Assault Gear
|
10
|
+3
|
d6-1/d6-1/d6-1
|
O
|
-
|
Con
|
1500
|
|
Battle Vest
|
5
|
+1
|
d6-3/d6-2/d4-2
|
O
|
+2
|
Con
|
600
|
|
Riot Helmet
|
2
|
+1
|
+1/+1/0
|
O
|
-
|
Con
|
300
|
|
Riot Shield
|
4
|
+2
|
+1/+1/+1
|
O
|
-
|
Con
|
500
|
|
▼
Pl 6 Fusion Age
|
|
Assault Gear Hvy
|
12
|
+2
|
d6-1/d6/d6-1
|
O
|
-
|
Mil
|
2500
|
|
Attack Armor
|
15
|
+3
|
d4+1/d6+1/d6-1
|
O
|
-
|
Con
|
3000
|
|
Attack Armor Pow
|
25
|
+4
|
d6+1/d6+2/d6
|
G
|
|
Mil
|
8000
|
|
Battle Jacket
|
8
|
+1
|
d6-1/d4+1/d4-1
|
O
|
+1
|
Con
|
1500
|
|
Cf Long Coat
|
4
|
0
|
d4/d4/d6-2
|
O
|
+3
|
Com
|
1000
|
|
Cf Short Coat
|
3
|
0
|
d4-1/d4-1/d6-3
|
O
|
+3
|
Com
|
750
|
|
▼
Pl 7 Gravity Age
|
|
Abm 5 Paladin Battle Armor
|
60
|
+4
|
2d4+1/2d4+1/2d4
|
G
|
|
Res
|
25000
|
|
Abs 11 Dragoon Recon Armor
|
50
|
+3
|
2d4+2/2d4+2/2d4+1
|
G
|
|
Res
|
35000
|
|
Acn 4 Cerametal Armor
|
10
|
+2
|
d6+1/d8+1/d6
|
G
|
-
|
Mil
|
2000
|
|
Battlehawk Zero G Assault Gear
|
8
|
+2
|
d6-1/d6/d6-1
|
G
|
-
|
Con
|
3250
|
|
Body Tank
|
60
|
+6
|
2d4+1/2d4+1/2d4
|
G
|
-
|
Res
|
25000
|
|
Body Tank Recon
|
45
|
+5
|
2d4/2d4/d6+2
|
G
|
-
|
Mil
|
30000
|
|
Body Tank Zero G
|
80
|
+7
|
3d4/3d4/2d4+1
|
G
|
-
|
Res
|
50000
|
|
Bodyguard Ballistic Vest
|
3
|
0
|
d6-1/d6/d6-2
|
O
|
+3
|
Com
|
750
|
|
Cf Softsuit
|
3
|
0
|
d6/d6/d6-1
|
O
|
+4
|
Con
|
2000
|
|
Deflection Harness
|
2
|
0
|
see description
|
O
|
+3
|
Con
|
2500
|
|
Haramaki Long Coat
|
3
|
0
|
d4/d4/d6-2
|
O
|
+3
|
Com
|
800
|
|
Landsknecht 34 Ballistic Jacket
|
6
|
+1
|
d6-1/d4+1/d4-1
|
O
|
+1
|
Con
|
1650
|
|
Scout 230 Aet Assault Gear
|
12
|
+2
|
d6/d8/d6-1
|
G
|
-
|
Mil
|
3250
|
|
Tiger Mod 6 Powered Armor
|
25
|
+2
|
d6+1/d6+2/d6
|
G
|
|
Mil
|
9000
|
|
▼
Pl 8 Energy Age
|
|
Ablative Harness
|
2
|
0
|
see description
|
O
|
+3
|
Mil
|
5000
|
|
Body Tank Over
|
40
|
+5
|
2d6+1/2d6+1/2d6
|
G
|
-
|
Res
|
70000
|
|
Displacer Softsuit
|
3
|
0
|
see description
|
O
|
+4
|
Res
|
7500
|
|
Energy Web
|
2
|
0
|
d6-1/d6-1/d6+2
|
O
|
+3
|
Mil
|
4000
|
|
Stealth Softsuit
|
2
|
0
|
see description
|
O
|
+4
|
Res
|
10000
|
K=mil
In general, using a computer requires the Knowledge-computer operation specialty skill. An untrained character can perform basic tasks (like word processing or playing a game) without knowing computer operation per se. Anything more complicated requires the use of the specialty.
Computer operation represents a user’s ability to get the most out of a computer’s normal operating parameters. It allows a character to effectively use and operate a computer. The Computer Science broad skill and its specialty skills provide more extensive aptitude to characters willing to put in additional time and training.
Available Vehicles
|
Vehicle (PL)
|
Skill
|
Drv/Hnd
|
Move (Cruise/Max)
|
Durability (S/W/M)
|
Cost ($)
|
|
Water Vehicles
|
|
|
|
|
|
|
Canoe (0)
|
Water
|
-1
|
5/10
|
4/4/2
|
400
|
|
Raft (0)
|
Water
|
+2
|
2/5
|
5/5/2
|
200
|
|
Rowboat (1)
|
Water
|
0
|
8/12
|
5/5/3
|
600
|
|
Sailboat (2)
|
Water
|
+1
|
20/30
|
6/6/3
|
2,500
|
|
Cabin cruiser (4)
|
Water
|
0
|
40/60
|
8/8/4
|
40K
|
|
Motor yacht (4)
|
Water
|
-1
|
80/120
|
7/7/3
|
80K
|
|
Speedboat (4)
|
Water
|
-2
|
100/150
|
6/6/3
|
20K
|
|
Jet ski (5)
|
Water
|
-1
|
70/100
|
4/4/2
|
8,000
|
|
Land Vehicles
|
|
|
|
|
|
|
Bicycle (4)
|
Land
|
+1
|
15/25
|
2/2/1
|
300
|
|
Motorcar (4)
|
Land
|
+2
|
60/90
|
8/8/4
|
10K
|
|
Tank (4)
|
Land
|
+3
|
50/70
|
20/20/10
|
250K
|
|
Compact car (5)
|
Land
|
0
|
140/180
|
9/9/4
|
15K
|
|
Luxury car (5)
|
Land
|
0
|
180/240
|
10/10/5
|
50K
|
|
Mid-sized car (5)
|
Land
|
0
|
160/200
|
10/10/5
|
25K
|
|
Motorcycle (5)
|
Daredevil
|
-2
|
180/220
|
5/5/2
|
12K
|
|
Pickup truck (5)
|
Land
|
+1
|
150/180
|
12/12/6
|
20K
|
|
Semi (5)
|
Land
|
+4
|
120/150
|
16/16/8
|
60K
|
|
Snowmobile (5)
|
Daredevil
|
0
|
100/140
|
6/6/3
|
6,000
|
|
Sport utility (5)
|
Land
|
0
|
160/200
|
13/13/6
|
35K
|
|
Sports car (5)
|
Land
|
-2
|
220/320
|
8/8/4
|
70K
|
|
Van (5)
|
Land
|
+1
|
150/180
|
10/10/5
|
18K
|
|
Electric car (6)
|
Land
|
0
|
140/180
|
9/9/4
|
20K
|
|
Air Vehicles
|
|
|
|
|
|
|
Prop. plane (4)
|
Air
|
0
|
250/400
|
8/8/4
|
50K
|
|
Executive jet (5)
|
Air
|
-1
|
800/1.5k
|
10/10/5
|
1.5M
|
|
Fighter jet (5)
|
Air
|
-2
|
2.5k/3.5k
|
13/13/6
|
4M
|
|
Helicopter (5)
|
Air
|
0
|
200/300
|
10/10/5
|
300K
|
|
Private jet (5)
|
Air
|
-1
|
700/1k
|
9/9/4
|
1M
|
|
Ultralight (5)
|
Daredevil
|
+2
|
50/70
|
2/2/1
|
4,000
|
|
Jetpack (6)
|
Daredevil
|
0
|
250/300
|
1/1/1
|
15K
|
|
Skybike (6)
|
Air
|
-2
|
400/600
|
5/5/2
|
25K
|
|
Skycar (6)
|
Air
|
-1
|
2.5k/4k
|
8/8/4
|
60K
|
|
Skytank (6)
|
Air
|
+2
|
750/1k
|
25/25/12
|
500K
|
|
Space Vehicles
|
|
|
|
|
|
|
Reentry capsule(6)
|
Space
|
+2
|
1k/5k
|
4/4/2
|
25K
|
|
STG shuttle (6)
|
Space
|
0
|
0.5/1 Mpp
|
Hull 16/4
|
2M
|
|
System liner (6)
|
Space
|
+2
|
0.1/0.5 AU
|
Hull 32/8
|
10M
|
|
Cutter (7)
|
Space
|
-1
|
1.5/3 AU
|
Hull 20/4
|
20M
|
|
Escape pod (7)
|
Space
|
+3
|
Drift
|
Hull 2/1
|
100K
|
|
Launch (7)
|
Space
|
+1
|
0.1/0.5 AU
|
Hull 8/2
|
2.5M
|
|
Trader (7)
|
Space
|
0
|
1/1.5 AU
|
Hull 24/6
|
15M
|
|
Transport (7)
|
Space
|
+2
|
0.5/1 AU
|
Hull 40/10
|
25M
|
|
Yacht (7)
|
Space
|
-1
|
1.5/3 AU
|
Hull 24/6
|
30M
|
|
Space fighter (8)
|
Space
|
-2
|
2/4 Mpp
|
Hull 10/2
|
50M
|
|
K=thousand, M=million, Mpp=Megameters per phase, AU=Astronomical Units per hour
|
|
|
|
|
|
Vehicle Combat
Crash and Collision Damage
|
Check Result
|
5-20 kph
|
21-60 kph
|
61-120 kph
|
121-300 kph
|
301+ kph
|
|
Crit. Failure
|
d4+1w
|
d6+2w
|
d6+2m
|
d8+4m
|
d12+8m
|
|
Failure
|
d4w
|
d4+2w
|
d4+2m
|
d8+2m
|
d12+6m
|
|
Ordinary
|
d4+2s
|
d4w
|
d4+1m
|
d6+2m
|
d8+6m
|
|
Good
|
d4s
|
d4+2s
|
d8+2w
|
d4+2m
|
d6+4m
|
|
Amazing
|
1s
|
d4s
|
d6+2w
|
d8+4w
|
d12+6w
|
Losing Control of a Vehicle
|
Skill Check
|
Outcome
|
|
Crit. Failure
|
Crash
|
|
Failure
|
Spin or spinout
|
|
Ordinary
|
Skid or yaw
|
|
Good
|
Under control
|
|
Amazing
|
Under control
|