Goods & Services

This section covers the basic economic rules and general equipment available in the AAA system.

Personal Equipment

›
Item PL Mass (kg) Cost ($)
▼ Clothing And Accessories
Antiscan Weave 7 - Cost x 3
Backpack 4 - 100
Bioholster 6 1 150
Boots 2 1 100
Briefcase 3 1 60
Business Dress 3 - 300
Casual Dress 3 - 50
Coat 1 1 100
Fatigues 5 - 50
Formal Dress 3 - 500
Glasses 3 - 50
Goggles Protective 4 - 25
Holster Scabbard 1 1 25
Jewelry 1 - 100
Pouch 2 - 50
Shoes Athletic 5 - 150
Shoes Business 4 - 50
Shoes Formal 4 - 100
Stealth Cloak 8 1 750
Utility Harness 4 - 25
Watch 4 - 50
›
Item PL Mass (kg) Cost ($)
▼ Communications
Cellular Phone 5 - 100
Comm Gear 7 - 175
Mass Transceiver 7 500 40000
Radio Personal 5 1 175
›
Item PL Mass (kg) Cost ($)
▼ Medical Gear
Anesthetic 4 - 50
Antibiotic 5 - 50
Antiradiation 6 - 100
Antivenom 5 - 75
Coagulant 6 - 50
First Aid Kit 4 2 50
Forensics Kit 5 5 250
Life Support Pack 7 3 500
Medical Gauntlet 7 2 1250
Medical Scanner 6 10 3000
Psi Enhancer 7 - 150
Sedative 5 - 25
Stimulant 5 - 25
Surgical Kit 6 15 1250
Trauma Pack I 6 1 200
Trauma Pack Ii 7 2 400
›
Item PL Mass (kg) Cost ($)
▼ Professional Equipment
Chain Hoist 4 20 150
Cutting Torch 5 10 250
Demolitions Pack 5 25 750
Generator Portable 5 25 500
Instrument Pack 6 15 500
Rescue Pack 5 20 500
Toolkit 4 10 100
Toolkit Special 5 10 300
Walker 6 200 2000
Weight Neutralizer 7 4 300
Workshop Portable 6 100 1000
›
Item PL Mass (kg) Cost ($)
▼ Sensors
Audiorecorder 5 1 50
Binoculars 4 1 225
Compass 3 - 25
Goggles Imaging 5 2 300
Goggles Infrared 5 5 250
Gps Receiver 5 - 150
Holorecorder 7 1 1200
Microphone Para 5 3 375
Psi Detector 6 4 2500
Radar Gauntlet 7 7 350
Sensor Boom 5 1 75
Sensor Gauntlet 7 7 725
Surveillance Gear 5 - 250
Videorecorder 5 - 500
Weapon Detector 6 - 125
›
Item PL Mass (kg) Cost ($)
▼ Survival And Miscellaneous Gear
Animal Guard 1 varies varies
Bedroll 2 4 25
Biolock 6 - 100
Boots Magnetic 6 4 350
Cabin Portable 7 40 650
Camping Unit 6 10 300
Candle 1 1 -
Climate Weave 7 - Cost x 2
Climbing Gear 4 10 100
Cooler 4 5 50
E Suit Hard 6 20 4000
E Suit Soft 5 10 2500
Emergency Beacon 5 10 200
Flashlight 4 1 25
Habitat Dome 6 50 1500
Handcuffs 4 1 50
Holoviewer 7 3 500
Jumpsuit 6 3 750
Psi Restraint Collar 6 1 1700
Psi Restraint Helmet 6 2 1200
Psi Restraint Implant 6 - 3500

Weapons

Melee Weapons

›
Weapon Skill Type Damage (O/G/A) Actions Avail Cost ($)
▼ Pl 0 Stone Age
Club Melee-bludgeon LI/O d4+1s/d4w/d4+1w 3 Any 10
Dagger Melee-blade LI/O d4w/d4w+1/d4+2w 4 Any 20
Quarterstaff Melee-bludgeon LI/O d4+1s/d4+3s/d6w 3 Any 15
Spear Melee-blade LI/O d4w/d4+2w/d4m 3 Any 15
Unarmed Unarmed Attack LI/O d4s/d4+1s/d4+2s 4 Any 35
▼ Pl 1 Bronze Iron Age
Gauntlet Unarmed Attack LI/O d4+1s/d4+2s/d4-1w 4 Com 10
Hand Ax Melee-blade LI/O d4+1w/d4+2w/d4+3w 3 Any 50
Mace Melee-bludgeon LI/O d6+1s/d4+1w/d6+1w 2 Com 75
Short Sword Melee-blade LI/O d4w/d6w/d6+2w 3 Com 100
▼ Pl 2 Middle Ages
Broad Sword Melee-blade LI/O d4+2w/d6+2w/d4m 2 Con 200
Flail Melee-bludgeon LI/O d6+2s/d4+2w/d6+2w 2 Com 150
Great Ax Melee-blade LI/O d6+1w/d6+2w/d4+1m 2 Com 100
Nunchaku Melee-bludgeon LI/O d6s/d6+2s/d8+3s 3 Com 75
Polearm Melee-blade LI/O d6+1w/d4+3w/d4+1m 1 Com 50
▼ Pl 3 Age Of Reason
Cutlass Melee-blade LI/O d4+1w/d6+1w/d6+3w 3 Com 100
Katana Melee-blade LI/O d4+2w/d6+2w/d4+1m 3 Con 1000
Rapier Melee-blade LI/O d4w/d4+1w/d4+2w 3 Com 300
Saber Melee-blade LI/O d4w/d4+2w/2d4+1w 3 Com 250
▼ Pl 4 Industrial Age
Bayonet Melee-blade LI/O d4w/d4+2w/d4m 3 Com 50
▼ Pl 5 Information Age
Combat Knife Melee-blade LI/O d4+1w/d4+2w/d4+3w 4 Any 35
Stun Baton Melee-powered En/O d4+1s/d4+3s/d6+4s 3 Com 300
▼ Pl 6 Fusion Age
Chainsword Melee-powered LI/O d8+1w/d8+2w/d4+1m 2 Mil 1500
Pulse Baton Melee-powered En/O d8s/d4+2w/d6+2w 3 Con 500
▼ Pl 7 Gravity Age
Ax2 Chainsword Melee-powered LI/G d8+1w/d8+2w/d4+1m 2 Mil 1250
Chuurkhna Melee-blade LI/O d4+3w/d6+3w/d6m 3 Com 350
Dait Sya Melee-blade LI/O d4+1w/d4+2w/d4+3w 4 Com 250
Gravmace Melee-powered LI/O d8+2s/d6+2w/d8+2w 3 Con 850
Headbuster Power Cestus Unarmed Attack LI/O d4+2s/d4w/d4+2w 4 Con 625
K 3 Zero G Axe Melee-powered LI/O d6+2w/d4+4w/d4+2m 3 Mil 950
Nighthawk A5 Pulse Baton Melee-powered En/O d8s/d4+2w/d6+2w 3 Con 500
Power Cestus Unarmed-brawl LI/O d4+2s/d4w/d4+1w 4 Con 500
Punkthumper 6000 Stun Baton Melee-powered En/O d6+1s/d8+2s/d12+3s 3 Com 425
Samurai 300 Ion Blade Melee-powered En/O d4+3s/d6+4s/d4+3w 4 Mil 750
T Bar Tn Blade Melee-blade LI/G d6w/d6+1w/d4m 4 Com 500
Thunder 150 Gravmace Melee-powered LI/O d8+2s/d6+2w/d8+2w 3 Con 850
Tong Fe Melee-bludgeon / Unarmed Attack LI/O d6s/d6+2s/d4+1w 4 Com 60
Viper D Filament Blade Melee-powered LI/O d8-1w/d8w/d12-1w 3 Con 1500
▼ Pl 8 Energy Age
Star Sword Melee-powered En/G d6+1w/2d6w/d4+3m 3 Res 7000
Tri Staff Melee-powered En/O d8+2w/3d4+1w/d6m 3 Res 4000

Ranged Weapons

›
Weapon Skill Md Type Damage (O/G/A) Avail Cost ($)
▼ Pl 0 Stone Age
Bow Short Prim-bow F LI/O d4w/d4+2w/d4+3w Any 100
Sling Prim-sling F LI/O d4s/d4+2s/d4w Any 25
▼ Pl 1 Bronze Iron Age
Javelin Athl-throw F LI/O d4w/d4+1w/d4+2w Com 50
▼ Pl 2 Middle Ages
Bow Long Prim-bow F LI/O d4+1w/d6+1w/d4m Com 200
Crossbow Prim-bow F LI/O d4+2w/d6+2w/d4+1m Con 400
Shuriken Athl-throw F LI/O d4s/d4w/d4+1w Com 10
▼ Pl 3 Age Of Reason
Musket Flintlock Prim-flint F HI/O d6+1w/d6+3w/d6+1m Com 350
Pistol Flintlock Prim-flint F HI/O d4+2w/d6+2w/d4+1m Com 200
Rifle Long Prim-flint F HI/O d6w/d6+2w/d6m Com 500
▼ Pl 4 Industrial Age
Derringer Mod-pistol F HI/O d4-1w/d6w/d6+2w Com 100
Pistol 32 Rev Mod-pistol F HI/O d4w/d6w/d4m Com 200
Pistol 45 Rev Mod-pistol F HI/O d4+1w/d4+2w/d6m Com 250
Rifle 30 Bolt Mod-rifle F HI/O d4+2w/d6+2w/d4+1m Mil 500
Rifle 44 Lever Mod-rifle F HI/O d6w/d8+1w/d6m Com 400
Shotgun 12 Gauge Mod-rifle F HI/O d4w/d6w/d4m Com 500
Smg 45 Cal Mod-SMG B/A HI/O d4+1w/d4+2w/d6m Con 600
▼ Pl 5 Information Age
Pistol 38 Rev Mod-pistol F HI/O d4w/d4+1w/d4m Com 100
Pistol 44 Magnum Mod-pistol F HI/O d4+2w/d4+3w/d4+2m Com 450
Pistol 9Mm Mod-pistol F HI/O d4+1w/d4+2w/d4m Com 300
Rifle 7 62Mm Mod-rifle F HI/O d6+1w/2d4+1w/d4+1m Con 1000
Rifle Assault Mod-rifle F/B/A HI/O d4+2w/d6+3w/d4+1m Mil 1500
Smg 9Mm Mod-SMG B/A HI/O d4+1w/d4+2w/d4m Con 1200
▼ Pl 6 Fusion Age
Pistol 11Mm Ch Mod-pistol F HI/O d4+2w/d6+2w/d4+1m Con 800
Pistol 9Mm Ch Mod-pistol F HI/O d4+1w/d6+1w/d4m Com 400
Pistol 9Mm Zero G Mod-pistol F HI/O d4+1w/d6+1w/d4m Com 500
Rifle 11Mm Ch Mod-rifle F/B/A HI/O d6+1w/d6+3w/d6+1m Mil 1500
Rifle 11Mm Zero G Mod-rifle F HI/O d6+1w/d6+3w/d6+1m Mil 1800
Shotgun Autoflec Mod-rifle F/B/A HI/O d4w/d6w/d4m Mil 2500
Smg 9Mm Ch Mod-SMG B/A HI/O d4+1w/d6+1w/d4m Mil 1500
▼ Pl 7 Gravity Age
Aamg 12 Mass Rifle Ranged-rifle F En/G d6+1w/d8+1w/d6+1m Mil 2450
Agc 7 Autoflechette Shotgun Ranged-rifle F/B/A HI/O d4w/d6w/d4m Mil 2750
Apache Lx Reflex Bow Ranged-bow F LI/O d4+2w/d6+2w/d4+1m Com 650
Arz 6Mm Charge Autorifle Ranged-rifle B/A HI/O d6w/2d4w/d4+1m Mil 2000
Bloodhound F3 Smart Grenade Athletics-throw F by warhead by warhead Mil 300
Blue Bolt Arc Gun Ranged-rifle F En/G d8+1s/d8w/d6+3w Mil 2750
Bulldog 9Mm Charge Smg Ranged-SMG B/A HI/O d4+1w/d6+1w/d4m Mil 1750
Clr 19 Laser Rifle Ranged-rifle F En/O d6+1w/d6+3w/d4+1m Mil 1800
Cobra F77 Dart Gun Ranged-pistol F LI/O d4-1w/d4w/d4+1w Com 450
Commando 3000 Crossbow Ranged-bow F HI/O d6+1w/d8+1w/d6m Con 950
Condor X7 Stutter Pistol Ranged-pistol F LI/O d6+3s/d8+3s/d12+3s Com 850
Cyclone 700 Stutter Smg Ranged-SMG B/A LI/O d6+2s/d8+2s/d8+4s Con 1000
Demon 9 Hand Flamer Ranged-SMG F/B/A En/O d6w/d6+2w/d8+3w Con 1200
Devastator Flechette Pistol Ranged-pistol F HI/O d4w/d6w/d4m Mil 1450
Falcon T9 Stutter Pistol Ranged-pistol F LI/O d6+2s/d8+2s/d8+4s Com 375
Hammer 5 11Mm Charge Pistol Ranged-pistol F HI/O d4+2w/d6+2w/d4+1m Com 1000
If 3 11Mm Charge Rifle Ranged-rifle F/B/A HI/O d6+1w/d6+3w/d6+1m Mil 1600
K Sat 100 9Mm Zero G Pistol Ranged-pistol F HI/O d4+1w/d6+1w/d4m Com 400
M9 9Mm Charge Pistol Ranged-pistol F HI/O d4+1w/d6+1w/d4m Com 500
Ms 15Mm Sabot Rifle Ranged-rifle F HI/O d4+4w/2d4+2w/d6+3m Mil 4500
Ninja 600 Laser Pistol Ranged-pistol F En/O d4+1w/d6+1w/d4m Con 1225
Nova 6 Mass Pistol Ranged-pistol F En/G d6w/d6+2w/d6m Mil 1475
Pistol 15Mm Sabot Mod-pistol F HI/O 2d4w/2d4+1w/d4+3m Con 900
Pistol Laser Mod-pistol F En/O d4+1w/d6+1w/d4m Con 1000
Pistol Mass Mod-pistol F En/G d6w/d6+2w/d6m Mil 1200
Pistol Stutter Mod-pistol F LI/O d6+2s/d8+2s/d8+4s Com 500
Rifle Laser Mod-rifle F En/O d6+1w/d6+3w/d4+1m Mil 1500
Rifle Mass Mod-rifle F En/G d6w/d8+1w/d6+1m Mil 2000
Rifle Quantum Mod-rifle F/B/A En/O d4+3w/d6+4w/d6+1m Res 8000
Rifle Render Mod-rifle F En/O d6+1s/d6+1w/d4+1m Res 2000
Sirocco 100 Stutter Rifle Ranged-rifle F LI/O d6+3s/d8+3s/d12+3s Con 750
Smg Laser Mod-SMG B/A En/O d6w/d6+2w/d4m Con 1500
Smg Stutter Mod-SMG B/A LI/O d6+2s/d8+2s/d8+4s Con 1000
Tauri 9 Impact Pistol Ranged-pistol F/B LI/O 2d4s/d6+1w/d6+3w Con 1150
Tornado 600 15Mm Sabot Pistol Ranged-pistol F HI/O 2d4w/2d4+1w/d4+3m Con 900
Valkyrie 9 Autolaser Ranged-SMG B/A En/O d6+1w/d6+3w/d4+1m Con 1725
Z Lok Render Rifle Ranged-rifle F En/O d6+1s/d6+1w/d4+1m Res 2000
▼ Pl 8 Energy Age
Automaser Mod-SMG B/A En/O d6w/d6+2w/d4m Mil 20000
Pistol Hvy Maser Mod-pistol F En/G d6+1w/2d4+1w/d4+1m Mil 12000
Pistol Maser Mod-pistol F En/O d6w/d6+2w/d4m Con 8000
Rifle Hvy Maser Mod-rifle F/B/A En/G d8+1w/d12w/d6+1m Mil 18000
Rifle Maser Mod-rifle F/B/A En/O d6+2w/2d4+2w/d4+2m Mil 15000

Heavy Weapons

Heavy Weapons Range Modifiers

Each heavy weapon has a set of range figures. Situation die modifiers for range, as shown below on TABLE P21: HEAVY WEAPONS RANGE MODIFIERS, may apply when a certain type of heavy weapon is used against a target or a location that lies within a particular range category. In addition, the accuracy of an indirect-fire weapon depends on the range between the shooter and the target location as well as the type of success achieved, as shown on TABLE P20: ACCURACY BY RANGE. A few direct-fire heavy weapons (as well as some rifles and all submachine guns) are automatic weapons capable of firing multiple rounds of ammunition in every attack.

Armor

Tactical Armor Database

›
Armor Mass Pen. LI/HI/En Type Hide Avail. Cost ($)
▼ Pl 0 Stone Age
Hide Armor 10 +1 d6-3/d4-3/d6-4 O - Any 100
▼ Pl 1 Bronze Iron Age
Helm 4 +1 +1/0/0 O - Com 200
Leather Armor 7 +1 d6-2/d6-4/d6-4 O +2 Any 350
Shield Small 4 0 +1/0/0 O +1 Any 75
▼ Pl 2 Middle Ages
Chain Mail 15 +1 d6-1/d6-4/d6-4 O +1 Com 750
Plate Full 25 +3 d6+1/d6-3/d6-3 O - Con 2000
Plate Partial 20 +2 d6/d8-5/d6-4 O +1 Com 1000
Shield Medium 7 0 +2/+1/0 O - Any 300
▼ Pl 3 Age Of Reason
Leather Coat 5 0 d6-3/d4-3/d4-2 O +3 Any 500
▼ Pl 4 Industrial Age
Flak Jacket 15 +2 d6-2/d4-1/d6-3 O - Con 800
▼ Pl 5 Information Age
Assault Gear 10 +3 d6-1/d6-1/d6-1 O - Con 1500
Battle Vest 5 +1 d6-3/d6-2/d4-2 O +2 Con 600
Riot Helmet 2 +1 +1/+1/0 O - Con 300
Riot Shield 4 +2 +1/+1/+1 O - Con 500
▼ Pl 6 Fusion Age
Assault Gear Hvy 12 +2 d6-1/d6/d6-1 O - Mil 2500
Attack Armor 15 +3 d4+1/d6+1/d6-1 O - Con 3000
Attack Armor Pow 25 +4 d6+1/d6+2/d6 G Mil 8000
Battle Jacket 8 +1 d6-1/d4+1/d4-1 O +1 Con 1500
Cf Long Coat 4 0 d4/d4/d6-2 O +3 Com 1000
Cf Short Coat 3 0 d4-1/d4-1/d6-3 O +3 Com 750
▼ Pl 7 Gravity Age
Abm 5 Paladin Battle Armor 60 +4 2d4+1/2d4+1/2d4 G Res 25000
Abs 11 Dragoon Recon Armor 50 +3 2d4+2/2d4+2/2d4+1 G Res 35000
Acn 4 Cerametal Armor 10 +2 d6+1/d8+1/d6 G - Mil 2000
Battlehawk Zero G Assault Gear 8 +2 d6-1/d6/d6-1 G - Con 3250
Body Tank 60 +6 2d4+1/2d4+1/2d4 G - Res 25000
Body Tank Recon 45 +5 2d4/2d4/d6+2 G - Mil 30000
Body Tank Zero G 80 +7 3d4/3d4/2d4+1 G - Res 50000
Bodyguard Ballistic Vest 3 0 d6-1/d6/d6-2 O +3 Com 750
Cf Softsuit 3 0 d6/d6/d6-1 O +4 Con 2000
Deflection Harness 2 0 see description O +3 Con 2500
Haramaki Long Coat 3 0 d4/d4/d6-2 O +3 Com 800
Landsknecht 34 Ballistic Jacket 6 +1 d6-1/d4+1/d4-1 O +1 Con 1650
Scout 230 Aet Assault Gear 12 +2 d6/d8/d6-1 G - Mil 3250
Tiger Mod 6 Powered Armor 25 +2 d6+1/d6+2/d6 G Mil 9000
▼ Pl 8 Energy Age
Ablative Harness 2 0 see description O +3 Mil 5000
Body Tank Over 40 +5 2d6+1/2d6+1/2d6 G - Res 70000
Displacer Softsuit 3 0 see description O +4 Res 7500
Energy Web 2 0 d6-1/d6-1/d6+2 O +3 Mil 4000
Stealth Softsuit 2 0 see description O +4 Res 10000

K=thousand

Computers

In general, using a computer requires the Knowledge-computer operation specialty skill. An untrained character can perform basic tasks (like word processing or playing a game) without knowing computer operation per se. Anything more complicated requires the use of the specialty.

Computer operation represents a user’s ability to get the most out of a computer’s normal operating parameters. It allows a character to effectively use and operate a computer. The Computer Science broad skill and its specialty skills provide more extensive aptitude to characters willing to put in additional time and training.

Vehicles

Available Vehicles

Vehicle (PL) Skill Drv/Hnd Move (Cruise/Max) Durability (S/W/M) Cost ($)
Water Vehicles
Canoe (0) Water -1 5/10 4/4/2 400
Raft (0) Water +2 2/5 5/5/2 200
Rowboat (1) Water 0 8/12 5/5/3 600
Sailboat (2) Water +1 20/30 6/6/3 2,500
Cabin cruiser (4) Water 0 40/60 8/8/4 40K
Motor yacht (4) Water -1 80/120 7/7/3 80K
Speedboat (4) Water -2 100/150 6/6/3 20K
Jet ski (5) Water -1 70/100 4/4/2 8,000
Land Vehicles
Bicycle (4) Land +1 15/25 2/2/1 300
Motorcar (4) Land +2 60/90 8/8/4 10K
Tank (4) Land +3 50/70 20/20/10 250K
Compact car (5) Land 0 140/180 9/9/4 15K
Luxury car (5) Land 0 180/240 10/10/5 50K
Mid-sized car (5) Land 0 160/200 10/10/5 25K
Motorcycle (5) Daredevil -2 180/220 5/5/2 12K
Pickup truck (5) Land +1 150/180 12/12/6 20K
Semi (5) Land +4 120/150 16/16/8 60K
Snowmobile (5) Daredevil 0 100/140 6/6/3 6,000
Sport utility (5) Land 0 160/200 13/13/6 35K
Sports car (5) Land -2 220/320 8/8/4 70K
Van (5) Land +1 150/180 10/10/5 18K
Electric car (6) Land 0 140/180 9/9/4 20K
Air Vehicles
Prop. plane (4) Air 0 250/400 8/8/4 50K
Executive jet (5) Air -1 800/1.5k 10/10/5 1.5M
Fighter jet (5) Air -2 2.5k/3.5k 13/13/6 4M
Helicopter (5) Air 0 200/300 10/10/5 300K
Private jet (5) Air -1 700/1k 9/9/4 1M
Ultralight (5) Daredevil +2 50/70 2/2/1 4,000
Jetpack (6) Daredevil 0 250/300 1/1/1 15K
Skybike (6) Air -2 400/600 5/5/2 25K
Skycar (6) Air -1 2.5k/4k 8/8/4 60K
Skytank (6) Air +2 750/1k 25/25/12 500K
Space Vehicles
Reentry capsule(6) Space +2 1k/5k 4/4/2 25K
STG shuttle (6) Space 0 0.5/1 Mpp Hull 16/4 2M
System liner (6) Space +2 0.1/0.5 AU Hull 32/8 10M
Cutter (7) Space -1 1.5/3 AU Hull 20/4 20M
Escape pod (7) Space +3 Drift Hull 2/1 100K
Launch (7) Space +1 0.1/0.5 AU Hull 8/2 2.5M
Trader (7) Space 0 1/1.5 AU Hull 24/6 15M
Transport (7) Space +2 0.5/1 AU Hull 40/10 25M
Yacht (7) Space -1 1.5/3 AU Hull 24/6 30M
Space fighter (8) Space -2 2/4 Mpp Hull 10/2 50M
K=thousand, M=million, Mpp=Megameters per phase, AU=Astronomical Units per hour

Vehicle Combat

Crash and Collision Damage

Check Result 5-20 kph 21-60 kph 61-120 kph 121-300 kph 301+ kph
Crit. Failure d4+1w d6+2w d6+2m d8+4m d12+8m
Failure d4w d4+2w d4+2m d8+2m d12+6m
Ordinary d4+2s d4w d4+1m d6+2m d8+6m
Good d4s d4+2s d8+2w d4+2m d6+4m
Amazing 1s d4s d6+2w d8+4w d12+6w

Losing Control of a Vehicle

Skill Check Outcome
Crit. Failure Crash
Failure Spin or spinout
Ordinary Skid or yaw
Good Under control
Amazing Under control