Alterated
Alternity
Alternative
/

Armas cuerpo a cuerpo

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Arma Habilidad Acc Daño (O/G/A) Comportamiento Masa Aprovechar Costo ($) Costo del clip Esconder
▼ Pl 0 Stone Age
Club Melee-bludgeon 0 d4+1s/d4w/d4+1w 3 2 Any 10
Dagger Melee-blade 0 d4w/d4w+1/d4+2w 4 1 Any 20
Quarterstaff Melee-bludgeon -1 d4+1s/d4+3s/d6w 3 2 Any 15
Spear Melee-blade 0 d4w/d4+2w/d4m 3 2 Any 15
Unarmed Unarmed Attack 0 d4s/d4+1s/d4+2s 4 - Any 35
▼ Pl 1 Bronze Iron Age
Gauntlet Unarmed Attack 0 d4+1s/d4+2s/d4-1w 4 1 Com 10
Hand Ax Melee-blade 0 d4+1w/d4+2w/d4+3w 3 2 Any 50
Mace Melee-bludgeon 0 d6+1s/d4+1w/d6+1w 2 4 Com 75
Short Sword Melee-blade 0 d4w/d6w/d6+2w 3 1 Com 100
▼ Pl 2 Middle Ages
Broad Sword Melee-blade 0 d4+2w/d6+2w/d4m 2 3 Con 200
Flail Melee-bludgeon +1 d6+2s/d4+2w/d6+2w 2 4 Com 150
Great Ax Melee-blade +1 d6+1w/d6+2w/d4+1m 2 5 Com 100
Nunchaku Melee-bludgeon 0 d6s/d6+2s/d8+3s 3 1 Com 75
Polearm Melee-blade +1 d6+1w/d4+3w/d4+1m 1 5 Com 50
▼ Pl 3 Age Of Reason
Cutlass Melee-blade +1 d4+1w/d6+1w/d6+3w 3 3 Com 100
Katana Melee-blade -1 d4+2w/d6+2w/d4+1m 3 2 Con 1000
Rapier Melee-blade -1 d4w/d4+1w/d4+2w 3 2 Com 300
Saber Melee-blade 0 d4w/d4+2w/2d4+1w 3 2 Com 250
▼ Pl 4 Industrial Age
Bayonet Melee-blade +1 d4w/d4+2w/d4m 3 2 Com 50
▼ Pl 5 Information Age
Combat Knife Melee-blade 0 d4+1w/d4+2w/d4+3w 4 1 Any 35
Stun Baton Melee-powered 0 d4+1s/d4+3s/d6+4s 3 2 Com 300
▼ Pl 6 Fusion Age
Chainsword Melee-powered +1 d8+1w/d8+2w/d4+1m 2 5 Mil 1500
Pulse Baton Melee-powered 0 d8s/d4+2w/d6+2w 3 2 Con 500
▼ Pl 7 Gravity Age
Ax2 Chainsword Melee-powered +1 d8+1w/d8+2w/d4+1m 2 7 Mil 1250
Chuurkhna Melee-blade 0 d4+3w/d6+3w/d6m 3 7 Com 350
Dait Sya Melee-blade 0 d4+1w/d4+2w/d4+3w 4 1 Com 250
Gravmace Melee-powered 0 d8+2s/d6+2w/d8+2w 3 3 Con 850
Headbuster Power Cestus Unarmed Attack 0 d4+2s/d4w/d4+2w 4 2 Con 625
K 3 Zero G Axe Melee-powered +1 d6+2w/d4+4w/d4+2m 3 4 Mil 950
Nighthawk A5 Pulse Baton Melee-powered 0 d8s/d4+2w/d6+2w 3 1.15 Con 500
Power Cestus Unarmed-brawl 0 d4+2s/d4w/d4+1w 4 3 Con 500
Punkthumper 6000 Stun Baton Melee-powered 0 d6+1s/d8+2s/d12+3s 3 2 Com 425
Samurai 300 Ion Blade Melee-powered 0 d4+3s/d6+4s/d4+3w 4 2.25 Mil 750
T Bar Tn Blade Melee-blade 0 d6w/d6+1w/d4m 4 4 Com 500
Thunder 150 Gravmace Melee-powered 0 d8+2s/d6+2w/d8+2w 3 3 Con 850
Tong Fe Melee-bludgeon / Unarmed Attack -1 d6s/d6+2s/d4+1w 4 1 Com 60
Viper D Filament Blade Melee-powered 0 d8-1w/d8w/d12-1w 3 1.75 Con 1500
▼ Pl 8 Energy Age
Star Sword Melee-powered 0 d6+1w/2d6w/d4+3m 3 2 Res 7000
Tri Staff Melee-powered -1 d8+2w/3d4+1w/d6m 3 3 Res 4000

Armas a distancia

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Arma Habilidad Acc Rango (P/M/L) Daño (O/G/A) Acto. Acortar Costo ($) Costo del clip Esconder
▼ Pl 0 Stone Age
Bow Short Prim-bow +1 20/40/100 d4w/d4+2w/d4+3w 3 10 100
Sling Prim-sling +1 10/20/60 d4s/d4+2s/d4w 2 10 25
▼ Pl 1 Bronze Iron Age
Javelin Athl-throw 0 Per STR d4w/d4+1w/d4+2w 1 1 50
▼ Pl 2 Middle Ages
Bow Long Prim-bow +1 40/80/200 d4+1w/d6+1w/d4m 2 10 200
Crossbow Prim-bow 0 50/100/250 d4+2w/d6+2w/d4+1m 1 1 400
Shuriken Athl-throw +2 Per STR d4s/d4w/d4+1w 4 1 10
▼ Pl 3 Age Of Reason
Musket Flintlock Prim-flint +2 20/40/100 d6+1w/d6+3w/d6+1m 1 1 350
Pistol Flintlock Prim-flint +2 4/8/16 d4+2w/d6+2w/d4+1m 2 1 200
Rifle Long Prim-flint +1 30/60/150 d6w/d6+2w/d6m 1 1 500
▼ Pl 4 Industrial Age
Derringer Mod-pistol +1 2/6/12 d4-1w/d6w/d6+2w 2 2 100
Pistol 32 Rev Mod-pistol +1 4/8/30 d4w/d6w/d4m 3 6 200
Pistol 45 Rev Mod-pistol +1 4/10/40 d4+1w/d4+2w/d6m 3 6 250
Rifle 30 Bolt Mod-rifle 0 50/100/300 d4+2w/d6+2w/d4+1m 1 10 500
Rifle 44 Lever Mod-rifle +1 40/80/240 d6w/d8+1w/d6m 2 12 400
Shotgun 12 Gauge Mod-rifle 0 6/12/30 d4w/d6w/d4m 2 5 500
Smg 45 Cal Mod-SMG +2 8/16/40 d4+1w/d4+2w/d6m 4 -/8 600
▼ Pl 5 Information Age
Pistol 38 Rev Mod-pistol 0 6/12/40 d4w/d4+1w/d4m 3 6 100
Pistol 44 Magnum Mod-pistol 0 6/12/50 d4+2w/d4+3w/d4+2m 3 6 450
Pistol 9Mm Mod-pistol 0 6/12/50 d4+1w/d4+2w/d4m 4 15 300
Rifle 7 62Mm Mod-rifle 0 70/140/350 d6+1w/2d4+1w/d4+1m 3 10 1000
Rifle Assault Mod-rifle 0 60/120/300 d4+2w/d6+3w/d4+1m 4 30/10 1500
Smg 9Mm Mod-SMG +1 10/20/80 d4+1w/d4+2w/d4m 4 -/10 1200
▼ Pl 6 Fusion Age
Pistol 11Mm Ch Mod-pistol 0 10/20/80 d4+2w/d6+2w/d4+1m 4 10 800
Pistol 9Mm Ch Mod-pistol 0 8/16/60 d4+1w/d6+1w/d4m 4 15 400
Pistol 9Mm Zero G Mod-pistol 0 4/10/40 d4+1w/d6+1w/d4m 2 15 500
Rifle 11Mm Ch Mod-rifle 0 80/160/400 d6+1w/d6+3w/d6+1m 4 30/10 1500
Rifle 11Mm Zero G Mod-rifle 0 30/60/200 d6+1w/d6+3w/d6+1m 4 15 1800
Shotgun Autoflec Mod-rifle 0 10/20/40 d4w/d6w/d4m 4 15/5 2500
Smg 9Mm Ch Mod-SMG +1 20/40/100 d4+1w/d6+1w/d4m 4 -/10 1500
▼ Pl 7 Gravity Age
Aamg 12 Mass Rifle Ranged-rifle -1 4/12/30 d6+1w/d8+1w/d6+1m 2 8 shots 2450
Agc 7 Autoflechette Shotgun Ranged-rifle 0 10/20/50 d4w/d6w/d4m 4 15 rounds/5 bursts 2750
Apache Lx Reflex Bow Ranged-bow 0 50/100/250 d4+2w/d6+2w/d4+1m 2 1 shot 650
Arz 6Mm Charge Autorifle Ranged-rifle -1 60/150/400 d6w/2d4w/d4+1m 3 30 bursts 2000
Bloodhound F3 Smart Grenade Athletics-throw -1 per STR or 30/60/120 by warhead 2 n/a 300
Blue Bolt Arc Gun Ranged-rifle -1 20/40/100 d8+1s/d8w/d6+3w 2 12 shots 2750
Bulldog 9Mm Charge Smg Ranged-SMG 0 20/50/100 d4+1w/d6+1w/d4m 4 8 bursts 1750
Clr 19 Laser Rifle Ranged-rifle -1 100/600/1500 d6+1w/d6+3w/d4+1m 3 12 shots 1800
Cobra F77 Dart Gun Ranged-pistol 0 4/8/16 d4-1w/d4w/d4+1w 2 6 shots 450
Commando 3000 Crossbow Ranged-bow 0 60/120/300 d6+1w/d8+1w/d6m 2 1 shot 950
Condor X7 Stutter Pistol Ranged-pistol 0 8/16/40 d6+3s/d8+3s/d12+3s 3 8 shots 850
Cyclone 700 Stutter Smg Ranged-SMG 0 10/20/80 d6+2s/d8+2s/d8+4s 4 20 bursts 1000
Demon 9 Hand Flamer Ranged-SMG -1 6/12/24 d6w/d6+2w/d8+3w 3 10 shots/3 bursts 1200
Devastator Flechette Pistol Ranged-pistol -1 8/16/40 d4w/d6w/d4m 3 6 1450
Falcon T9 Stutter Pistol Ranged-pistol 0 4/8/20 d6+2s/d8+2s/d8+4s 3 10 shots 375
Hammer 5 11Mm Charge Pistol Ranged-pistol -1 10/20/80 d4+2w/d6+2w/d4+1m 3 12 1000
If 3 11Mm Charge Rifle Ranged-rifle 0 90/180/600 d6+1w/d6+3w/d6+1m 4 30 rounds/10 bursts 1600
K Sat 100 9Mm Zero G Pistol Ranged-pistol 0 4/10/40 d4+1w/d6+1w/d4m 3 15 400
M9 9Mm Charge Pistol Ranged-pistol -1 8/16/60 d4+1w/d6+1w/d4m 4 15 500
Ms 15Mm Sabot Rifle Ranged-rifle 0 80/200/800 d4+4w/2d4+2w/d6+3m 2 12 4500
Ninja 600 Laser Pistol Ranged-pistol -1 20/40/150 d4+1w/d6+1w/d4m 4 20 shots 1225
Nova 6 Mass Pistol Ranged-pistol 0 2/6/12 d6w/d6+2w/d6m 3 6 1475
Pistol 15Mm Sabot Mod-pistol 0 10/20/100 2d4w/2d4+1w/d4+3m 3 6 900
Pistol Laser Mod-pistol -1 20/40/200 d4+1w/d6+1w/d4m 4 20 1000
Pistol Mass Mod-pistol 0 2/6/12 d6w/d6+2w/d6m 4 2 1200
Pistol Stutter Mod-pistol 0 6/12/30 d6+2s/d8+2s/d8+4s 4 10 500
Rifle Laser Mod-rifle -1 100/400/1000 d6+1w/d6+3w/d4+1m 3 12 1500
Rifle Mass Mod-rifle 0 4/12/30 d6w/d8+1w/d6+1m 4 2 2000
Rifle Quantum Mod-rifle 0 80/200/500 d4+3w/d6+4w/d6+1m 3 15/5 8000
Rifle Render Mod-rifle 0 50/100/250 d6+1s/d6+1w/d4+1m 3 8 2000
Sirocco 100 Stutter Rifle Ranged-rifle -1 20/40/200 d6+3s/d8+3s/d12+3s 2 12 shots 750
Smg Laser Mod-SMG 0 20/80/200 d6w/d6+2w/d4m 4 -/10 1500
Smg Stutter Mod-SMG 0 10/20/80 d6+2s/d8+2s/d8+4s 4 -/20 1000
Tauri 9 Impact Pistol Ranged-pistol 0 4/12/36 2d4s/d6+1w/d6+3w 4 12 shots/4 bursts 1150
Tornado 600 15Mm Sabot Pistol Ranged-pistol 0 10/20/100 2d4w/2d4+1w/d4+3m 3 6 900
Valkyrie 9 Autolaser Ranged-SMG 0 20/80/200 d6+1w/d6+3w/d4+1m 4 10 bursts 1725
Z Lok Render Rifle Ranged-rifle 0 50/100/250 d6+1s/d6+1w/d4+1m 3 8 shots 2000
▼ Pl 8 Energy Age
Automaser Mod-SMG -1 20/60/120 d6w/d6+2w/d4m 4 -/20 20000
Pistol Hvy Maser Mod-pistol -1 20/40/80 d6+1w/2d4+1w/d4+1m 3 30 12000
Pistol Maser Mod-pistol -2 10/20/60 d6w/d6+2w/d4m 4 40 8000
Rifle Hvy Maser Mod-rifle -1 40/200/500 d8+1w/d12w/d6+1m 3 60/20 18000
Rifle Maser Mod-rifle -2 60/120/400 d6+2w/2d4+2w/d4+2m 4 90/30 15000

Armas pesadas

Modificadores de alcance de armas pesadas

Cada arma pesada tiene un conjunto de cifras de alcance. Los modificadores de los dados de situación para el alcance, como se muestra a continuación en la TABLA P21: MODIFICADORES DE ALCANCE DE ARMAS PESADAS, pueden aplicarse cuando se usa un cierto tipo de arma pesada contra un objetivo o una ubicación que se encuentre dentro de una categoría de alcance particular. Además, la precisión de un arma de fuego indirecto depende del alcance entre el tirador y la ubicación del objetivo, así como del tipo de éxito logrado, como se muestra en la TABLA P20: PRECISIÓN POR ALCANCE. Algunas armas pesadas de fuego directo (así como algunos rifles y todas las metralletas) son armas automáticas capaces de disparar múltiples rondas de munición en cada ataque.

TABLA P21: MODIFICADORES DE ALCANCE DE ARMAS PESADAS

Alcance Directo Indirecto
Corto -1 paso +2 pasos
Medio Ninguno -2 pasos
Largo +1 paso Ninguno
›
Arma Habilidad Acc Rango (P/M/L) Daño (O/G/A) Acto. Acortar Costo ($) Costo del clip Esconder
▼ Pl 4 Industrial Age
Flamethrower Hvy-direct 0 6/12/30 d6w/d6+3w/d8+3w 2 12 500
Grenade Frag Athl-throw +1 Per STR d4w/d4+2w/d6+2w 2 1 75
Machine Gun 30 Hvy-direct 0 60/200/600 d6w/d6+3w/d6m 4 50 2000
Rocket Launcher Hvy-direct +1 30/60/150 d6w/d4+3w/d4m 1 1 1200
▼ Pl 5 Information Age
Grenade Concus Athl-throw +1 Per STR d6+2s/d4w/d4+1w 2 1 75
Grenade Incend Athl-throw +1 Per STR d4w/d4+2w/d4+3w 2 1 150
Grenade Launcher Hvy-indirect 0 50/200/350 As load 3 1 1000
Grenade Smoke Athl-throw +1 Per STR Special 2 1 50
Hvy Machine Gun Hvy-direct 0 100/400/1000 d6+1w/2d4+2w/d8m 4 50 5000
Sam Handheld Hvy-indirect 0 1000/2000/4000 d4w/d6w/d6+4w 1 1 3500
▼ Pl 6 Fusion Age
Bantam Antiair Hvy-indirect -2 As launcher d4w/d4+2w/d4m 2 1 1000
Bantam Antiper Hvy-indirect 0 As launcher d6w/d6+2w/d8+2w 2 1 500
Bantam Antiveh Hvy-indirect -2 As launcher d4+2w/d4+4w/d4+1m 2 1 1000
Bantam Launcher Hvy-indirect 0 100/800/4000 As load 2 4 4000
Grenade Plasma Athl-throw +1 Per STR d4+2w/d6+2w/d4m 2 1 400
Grenade Stun Athl-throw +1 Per STR d6s/d8s/d8+2s 2 1 250
Hvy Mach Gun Ch Hvy-direct -1 200/600/1200 d8w/2d6w/2d4m 4 -/50 10000
Rail Gun Hvy-direct -1 150/500/1500 d6w/d6+2w/d6m 4 -/30 20000
▼ Pl 7 Gravity Age
Antiair Rocket n/a n/a por lanzador d4w/d4+2w/d4m - n/a 1000
Antipersonnel Rocket n/a n/a por lanzador d6w/d6+2w/d8+2w - n/a 500
Antivehicle Rocket n/a n/a por lanzador d4+2w/d4+4w/d4+1m - n/a 1000
Ap Grenade Athl-throw 0 Per STR d6-1w/d4m/d4+2m 2 n/a 400
Arc Gun Hvy-direct -1 20/40/100 d8+1s/d8w/d6+3w 2 6 2000
Bantam 5 Rocket Launcher Heavy-indirect fire -2 40/400/2000 by warhead 2 4 shots 4000
Cannon 25Mm Sabot Hvy-direct 0 100/200/2000 d8w/d4+1m/d6+2m 2 20 10000
Cannon Stutter Hvy-direct -1 20/40/80 d6+2s/d8+3s/2d6+3s 1 2 2500
Che Rocket n/a n/a por lanzador d8-2w/d8w/d4m - n/a 250
Concussion Grenade Athl-throw 0 Per STR d6+3s/d6w/d6+2w 2 n/a 150
D16 Plasma Gun Heavy-direct fire 0 50/100/400 d8w/d8+3w/d12+3w 2 8 shots 12000
Dragon 3 Heavy Flamer Heavy-direct fire -1 8/16/40 d6+1w/d8+2w/2d6+1w 2 15 shots/5 bursts 2400
Frag Grenade Athl-throw 0 Per STR d8w/d8+1w/d4+1m 2 n/a 100
Gas Grenade Athl-throw 0 Per STR d4s/d4+2s/d4w 2 n/a 300
Grenade Pulse Athl-throw +1 Per STR d4+2s/d6+2s/d8+2s 2 1 350
Grenade Tracer Athl-throw +1 Per STR d4+2w/d6+2w/d4+2m 2 1 350
Hak 59 Quantum Minigun Heavy-direct fire 0 40/80/200 d8+1w/d8+3w/d8m 4 90 shots/30 bursts 15000
Kz 160 13Mm Charge Mg Heavy-direct fire -1 200/600/1200 d8w/2d6w/d8m 4 50 bursts 9500
Plasma Gun Hvy-direct 0 40/80/200 d8w/d8+3w/d12+3w 2 8 12000
Pulse Grenade Athl-throw 0 Per STR d4+2s/d6+2s/d8+2s 2 n/a 350
Quantum Mini Hvy-direct 0 100/250/800 d8+1w/d8+3w/d6m 4 90/30 15000
Roc Z1 Stutter Cannon Heavy-direct fire -1 20/40/80 d6+2s/d8+3s/2d6+3s 2 10 shots 2500
Ronin 900 25Mm Sabot Cannon Heavy-direct fire +1 100/200/500 d8w/d4+1m/d6+2m 2 20 10000
Supernova Xi Mass Cannon Heavy-direct fire 0 6/20/60 d8+1w/d12+1w/d8+1m 2 8 shots 6825
Zk5 Grenade Launcher Heavy-indirect fire -1 40/240/480 by warhead 3 10 shots 1500
▼ Pl 8 Energy Age
Bantam Starload Hvy-indirect -2 As launcher d8+2w/d4+1m/d6+1m 2 1 2000
Cannon Maser Hvy-direct -1 80/200/600 d8w/d4+1m/d6+2m 2 12 25000
Grenade Mass Athl-throw +1 Per STR d6+2s/d6+2w/d6m 2 1 1000
Mass Launcher Hvy-indirect -1 20/300/1000 d6+1w/d6+3w/d4+1m 1 4 8000

Munición

›
Objeto
▼ Pl 7 Gravity Age
Archer Aa Stabilized Round
Plataforma: Charge and sabot guns
Carga: Fin-stabilized sabot
Coste ($): 3x clip
B Mace Gel Round
Plataforma: Charge or sabot guns
Carga: Soft gel capsule
Coste ($): 2x clip
Black Thunder Ap Round
Plataforma: Any charge weapon
Carga: Sabot penetrator
Coste ($): 2x clip
Mightymite Explosive Round
Plataforma: Charge and sabot guns
Carga: Detonex warhead
Coste ($): 4x clip
Shredder C5 Flechette Ammo
Plataforma: Charge guns
Carga: Flechette bundle
Coste ($): 2x clip
Snake Eyes Ir Homing Round
Plataforma: Charge or sabot guns
Carga: Infrared-guided slug
Coste ($): 4x clip
Talon X Guided Round
Plataforma: Charge or sabot guns
Carga: Laser-guided slug
Coste ($): 5x clip

Accesorios

›
Objeto
▼ Pl 7 Gravity Age
Falcon X Guidance System
Plataforma: Any projectile (type HI) weapon
Masa (kg): 0.1
Coste ($): 1250
Mongoose Imaging Sights
Plataforma: Any ranged weapon
Masa (kg): 0.1
Coste ($): 300
Reaper 700 Iff Sights
Plataforma: Any ranged weapon
Masa (kg): 0.1
Coste ($): 850
Stealth Holster
Plataforma: Any pistol or SMG
Masa (kg): 1
Coste ($): 400
Target X Holo Sights
Plataforma: Any ranged weapon
Masa (kg): 0.1
Coste ($): 850
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