Survival

Attribute CON
Category Other
Untrained Yes

This broad skill provides a character with training in survival across

wilderness, ruined/hostile urban landscapes, and alien biospheres. It

covers procuring necessities (food, water, shelter), avoiding

environmental hazards, and systematic ecological study.

Checks are made once each day unless the GM determines otherwise.

Survival Results

  • Failure: The character can’’t acquire basic necessities for this day.

  • Ordinary: The character acquires enough basic necessities to sustain himself for this day.

  • Good: The character acquires enough basic necessities for himself and up to six others for this day.

  • Amazing: The character becomes so familiar with the locale that survival is no longer an issue unless the situation changes.

Survival Situation Modifiers

The type of terrain or environment where the character is located can

provide a modifier to the skill check:

| Terrain / Situation | Modifier |

| :— | :— |

| Arctic terrain | +4 |

| Arid or wasteland terrain | +3 |

| Mountainous terrain | +2 |

| Swamp or ocean | +1 |

| Forest or grassland | 0 |

| Dense vegetation | -1 |

| Jungle terrain | -2 |

| Small settlement | -1 |

| Small city or space station | -2 |

| Large city or space station | -3 |

Survival training

Attribute CON
Cost 3
Untrained Yes

Adaptability

Attribute CON
Cost 3
Untrained Yes

This specialty improves a character’s ability to adapt to
\ alien environments. The character is resourceful enough to grasp
\ unknown survival mechanics through observation and study. \

\

Mastering Alien Environments

A character can perform a Survival—Adaptability
\ challenge, spend studying the environment (one check per day). \

  • Initial Success: Allows the character\ \ to use their Survival
    \ Training
    specialty in the alien environment, but with an additional
    \ +5 step penalty
    .
  • Progression: For every 3 additional successes
    \ achieved in the\ \ challenge, this penalty is reduced by one step
    \ (to a minimum of the base terrain modifier).
  • Mastery: Once
    \ the character reduces the penalty entirely, they have mastered the
    \ terrain
    \ \ and automatically receive one rank in a new Survival
    Training
    specialty for that specific environment.

A character
\ cannot buy or increase their rank in a new terrain type\ \\ \ through experience points until they have fully mastered it through
\ the Adaptability challenge.



Trailblazing

Attribute CON
Cost 3
Untrained Yes

With trailblazing, a character learns to find paths through rough

terrain or create paths that others can use to move faster and

cover more ground during a full day’’s travel. The\

\ successful use of this skill reduces the adverse effects of

traveling in conditions of Good or Amazing difficulty for the

character and any companions who are traveling with him.

This\

\ skill check is made once per day, at the beginning of a day of

travel.

Results

  • Critical Failure: The character picks a route that is worse than the other travelers could have\

\ found for themselves, causing everyone in the group to suffer an

additional +1 penalty to their fatigue checks, on top of any

other penalties.

  • Failure: No help is provided.

\

  • Ordinary success: Provides a reduction of 1 step to any penalties that apply.

  • Good success: Reduces penalties by 2 steps.

  • Amazing success: Reduces penalties by\

\ 3 steps.

Note: This reduction can’’t be used to turn a penalty into a bonus;

the best possible result is negating a penalty altogether.


Survival on Other Worlds

The\

\ Survival skill is primarily designed for Earth-like

environments. If a character is on an alien world, the given

situation modifiers might still apply (assuming local flora/fauna

are edible).\

\ If an environment is drastically different from a character’’s

native experience, the character should use the

Adaptability specialty to

bridge the\

\ gap.

The use of the Survival skill might still be impossible in

certain extreme situations—for instance, a barren/airless asteroid

without existing protective gear.