Survival
This broad skill provides a character with training in survival across
wilderness, ruined/hostile urban landscapes, and alien biospheres. It
covers procuring necessities (food, water, shelter), avoiding
environmental hazards, and systematic ecological study.
Checks are made once each day unless the GM determines otherwise.
Survival Results
-
Failure: The character can’’t acquire basic necessities for this day.
-
Ordinary: The character acquires enough basic necessities to sustain himself for this day.
-
Good: The character acquires enough basic necessities for himself and up to six others for this day.
-
Amazing: The character becomes so familiar with the locale that survival is no longer an issue unless the situation changes.
Survival Situation Modifiers
The type of terrain or environment where the character is located can
provide a modifier to the skill check:
| Terrain / Situation | Modifier |
| :— | :— |
| Arctic terrain | +4 |
| Arid or wasteland terrain | +3 |
| Mountainous terrain | +2 |
| Swamp or ocean | +1 |
| Forest or grassland | 0 |
| Dense vegetation | -1 |
| Jungle terrain | -2 |
| Small settlement | -1 |
| Small city or space station | -2 |
| Large city or space station | -3 |
Survival training
Adaptability
This specialty improves a character’s ability to adapt to
\ alien
environments. The character is resourceful enough to grasp
\ unknown
survival mechanics through observation and study.
\
\
Mastering Alien Environments
A character can perform a Survival—Adaptability
\ challenge,
spend studying the environment (one check per day).
\
- Initial Success: Allows the character\
\ to use their Survival
\ Training specialty in the alien environment, but with an additional
\ +5 step penalty. - Progression: For every 3 additional successes
\ achieved in the\ \ challenge, this penalty is reduced by one step
\ (to a minimum of the base terrain modifier). - Mastery: Once
\ the character reduces the penalty entirely, they have mastered the
\ terrain\ \ and automatically receive one rank in a new Survival
Training specialty for that specific environment.
A character
\ cannot buy or increase their rank in a new
terrain type\
\\
\ through experience points until they have fully mastered it
through
\ the Adaptability challenge.
Trailblazing
With trailblazing, a character learns to find paths through rough
terrain or create paths that others can use to move faster and
cover more ground during a full day’’s travel. The\
\ successful use of this skill reduces the adverse effects of
traveling in conditions of Good or Amazing difficulty for the
character and any companions who are traveling with him.
This\
\ skill check is made once per day, at the beginning of a day of
travel.
Results
- Critical Failure: The character picks a route that is worse than the other travelers could have\
\ found for themselves, causing everyone in the group to suffer an
additional +1 penalty to their fatigue checks, on top of any
other penalties.
- Failure: No help is provided.
\
-
Ordinary success: Provides a reduction of 1 step to any penalties that apply.
-
Good success: Reduces penalties by 2 steps.
-
Amazing success: Reduces penalties by\
\ 3 steps.
Note: This reduction can’’t be used to turn a penalty into a bonus;
the best possible result is negating a penalty altogether.
Survival on Other Worlds
The\
\ Survival skill is primarily designed for Earth-like
environments. If a character is on an alien world, the given
situation modifiers might still apply (assuming local flora/fauna
are edible).\
\ If an environment is drastically different from a character’’s
native experience, the character should use the
Adaptability specialty to
bridge the\
\ gap.
The use of the Survival skill might still be impossible in
certain extreme situations—for instance, a barren/airless asteroid
without existing protective gear.