Tablas Útiles

Tablas Útiles

TABLE P11: COMBAT MOVEMENT EFFECTS

Movement Action Penalty
All-out Sprint No actions
All-out Swim No actions
All-out Fly No actions
Sprint +3 steps
Run +2 steps
Walk No penalty
Easy Swim No actions
Glide +1 step
Fly +2 steps

TABLE P12: ENCUMBRANCE

Load Move Penalty
STR x 2 100% 0
STR x 4 75% +1 step
STR x 5 50% +2 steps
STR x 6 25% +3 steps

TABLE P13: OVERLAND MOVEMENT

Mode of Travel Kilometers per Hour Hours per Fatigue Check
Stroll 1.5
March 3 8
Forced march 4.5 1

TABLE P14: THROW SITUATION MODIFIERS

Object Type Short Range Medium Range Long Range
Designed for throwing -1 step +1 step +2 steps
Not for throwing +1 step +2 steps +3 steps
Heavy (up to 0.5 STR) +4 steps

TABLE P15: IMPACT DAMAGE

Success EX (<3m) S (3-10m) M (11-30m) L (31-60m) T (>60m)
Critical Failure d4w d8w d12+4w d20+8w 2d20+8m
Failure d4s d6w d10w d12+6w d20+8m
Marginal 1s d4w d8w d12+4w d12+8m
Ordinary 1s d6w d10w d12+6m
Good d4w d8w d8+6m
Amazing d6w d6+4m

TABLE P20: ACCURACY BY RANGE

Range Modifier
Point Blank -2 steps
Short -1 step
Medium 0
Long +1 step
Extreme +2 steps

TABLE P21: HEAVY WEAPONS RANGE MODIFIERS

Range Direct Indirect
Short -1 step +2 steps
Medium None -2 steps
Long +1 step None

TABLE P22: RANGE MODIFIERS BY WEAPON TYPE

Weapon Short Medium Long
Submachine gun -1 step +1 step +2 steps
Pistol -1 step +1 step +2 steps
Rifle -1 step None +1 step

TABLE P23: SCRATCH-BUILT EXPLOSIVES

Skill Check Result Concussive Type of Device: Fragmentation Incendiary
Crit. Failure d4w Dud Dud
Failure Dud d4+3m d6+2w
Ordinary d6+2s Dud Dud
Good d8+2s d4+2w d4w
Amazing d4w d6+3w d4+2w

TABLE P24: KNOWLEDGE CATEGORIES

Category Modifier Complexity
Trivial +1 step Marginal
General None Ordinary
Specific +2 steps Good
Expert +3 steps Amazing

TABLE P25: ENCOUNTER SKILL EFFECTS

Starting Attitude Ordinary Success Good Success Amazing Success
Hostile Hostile (Passable) Neutral Friendly
Neutral Neutral (Passable) Friendly Charmed
Friendly Friendly (Passable) Charmed Fanatic
Charmed Charmed (Passable) Fanatic Fanatic

ATTITUDE MODIFIERS (The Situation Die)

Target Attitude Situation Die Modifier
Combative +3 steps
Hostile +2 steps
Neutral +0 (No modifier)
Friendly -1 step (Bonus)
Charmed -2 steps (Bonus)
Fanatic -3 steps (Bonus)