The Smuggler
You make your living in the gray areas between borders and laws. Moving illicit cargo requires a steady nerve, knowledge of the black market, and the ability to lie to an inspector’s face.
Favored Broad Skill:
- None.
Favored Specialty Skills:
- [Business-Illicit Business] (/skills/business/#illicit-business)
- [Covert Ops-Conceal] (/skills/covert-ops/#conceal)
- [Deception-Bribe] (/skills/deception/#bribe)
- [Street Smart-Criminal Elements] (/skills/street-smart/#criminal-elements)
Favored Perks:
- [Good Luck] (/perks_flaws/#good-luck)
Automatic Flaw:
- [Powerful Enemy] (/perks_flaws/#powerful-enemy) (A relentless customs inspector or a syndicate boss you double-crossed).
Starting Equipment:
An oversized coat with hidden sensor-baffled pockets, a holdout blaster, a physical ledger, and a set of fake transponder codes or IDs.
Special Ability:
Smuggler’s Hold: You receive a -1 step bonus to [Covert Ops-Conceal] (/skills/covert-ops/#conceal) checks when hiding objects, data, or people from physical inspections or routine sensor sweeps.
Tendencies (Pick 2):
- The Contrabandist: Take a narrative or tactical risk to sneak something illegal or restricted into a secure area, even if the current mission doesn’t strictly require it.
- The Burner: Dump valuable cargo, abandon a lucrative deal, or cut ties with a useful contact at the first sign of official scrutiny to ensure your own freedom.