The Paramilitary Officer
You didn’t train at a prestigious academy or fight under a planetary flag. You learned to command in the grueling, profit-driven world of private military companies or local militias, where logistics are scarce and victory goes to the pragmatic.
Favored Broad Skill:
- None.
Favored Specialty Skills:
- Leadership-Command
- Tactics-Infantry Tactics
- Business-Small Business
- Modern Ranged Weapons-Assault Rifle
Favored Perks:
Automatic Flaw:
- Code of Honor (The Mercenary’s Code: You never break a signed contract, you never betray a client who has paid in full, and you expect subordinates to follow your orders without question).
Starting Equipment:
A personalized, non-standard suit of tactical armor, a heavily modified assault rifle, a digital contract ledger, and a squad-level encrypted comms unit.
Special Ability:
Asymmetrical Warfare: You receive a -1 step bonus to Tactics-Infantry Tactics or Survival-Survival Training checks when executing an ambush, fighting a guerrilla campaign, or operating entirely cut off from official supply lines.
Tendencies (Pick 2):
- The Mercenary: Demand renegotiation, hazard pay, or a clear tactical advantage before committing to a dangerous firefight that wasn’t in the original plan.
- The Pragmatist: Disregard traditional rules of engagement or “honorable” doctrine in favor of traps, sabotage, or overwhelming disproportionate force.