Alterated
Alternity
Alternative

Weren

You can’t miss a weren (pronounced “wear-enn”). Standing 2.2 meters tall and weighing 180 kilograms, they are covered in thick fur with a great mane of hair and powerful claws.

History

Hailing from the world of Kurg, the weren were discovered by humans during their version of the Renaissance—a time of learning, printing presses, and flintlocks. Despite their age of enlightenment, the weren were embroiled in a global war, keeping them sharp and battle-ready. They are a dichotomy: enlightened scholars one moment, noble savages the next.

Special Abilities

  • Natural AC: Thick fur and tough hide provide protection (d8+1/d6+1/d6). If a weren wears Good quality armor, his natural armor is also considered Good quality.
  • Natural Weapon: Retractable claws (Unarmed Attack-brawl/power martial arts) do d4w/d4+2w/d4m damage.
  • Camouflage: Fur shimmers to match surroundings. Ranged attacks against a weren at a distance receive a +1 step penalty. This ability does not function if the weren is wearing clothing or armor that covers more than 15% of their body.
  • Resilient: Receive a -1 step bonus on stamina-resist pain skill checks.
  • Intimidating: Receive a -2 step bonus on interaction-intimidate skill checks when physically threatening someone.
  • Primitive Culture: Suffer a +2 step penalty with technology from Progress Level 4 or higher (can be reduced with skill points).
  • Free Broad Skills: Athletics (STR), Unarmed Attack (STR), Stamina (CON), Knowledge (INT), Awareness (WIL), Interaction (PER).

Culture & Roleplaying

Weren approach life with amazing intensity and become zealots for any new idea they embrace. They have strict codes of honor and noble acts. While fierce warriors (Combat Specs), some find roles as Diplomats or clergy. They struggle with high technology and often take roles as mercenaries or heavy laborers in galactic society.

© AAA 2026 [ Español ]
SYSTEM STATUS: ONLINE