Old Injury
Sometime in the past, the character suffered an injury. Now that Old Injury acts up every so often, inflicting wounds on the character. The player and the Gamemaster should agree on a triggering event, but in general it should be something physical: An attempt to run or jump, getting involved in a close-quarters attack, and an attempt to dodge are all acceptable triggers. An Old Injury can be triggered once per scene, though the effects remain until the character is healed. (Note that if a character wants to remove this flaw, a medical procedure must be included as part of the removal process. See Chapter 8: Achievements for more details.)
- For 2 bonus skill points, a character suffers 1 point of wound damage when this flaw is triggered.
- For 4 bonus skill points, a character suffers 2 points of wound damage plus 1 point of secondary stun damage when this flaw is triggered.
- For 6 bonus skill points, a character suffers 3 points of wound damage plus 1 point of secondary stun damage when this flaw is triggered. Note: Wearing armor does not offset or reduce this damage.