Fraal
Quiet and peaceful, the fraal (pronounced “frahl”) appear calm and composed in even the most chaotic situations. Averaging about 1.5 meters tall, the fraal are thin humanoids with large eyes; pale, almost luminous skin; and swept-back ears.
History
The fraal are nomadic starfarers who came to Earth more than 10,000 years ago. Their original mission was lost to time and mechanical failures across centuries of travel in slow colony ships. Isolated and truly alone, they initially hid from primitive humanity, giving rise to many of Earth’s legends and UFO sightings. Eventually, a “meeting of the minds” took place, and the fraal joined forces with humans, sharing technological gifts that paved the way for true faster-than-light travel.
Special Abilities
- Psionic Proficiency: Fraal are extremely proficient in psionics. A fraal character who is a Talent or a Mindwalker has significantly higher psionic energy points than other species (Will x 1.0 or Will x 1.5 respectively).
- Natural Telepath: When using the specialty skill telepathy-contact, a fraal character expends no psionic energy unless the skill check fails.
- Free Broad Skills: Awareness (PER), Resolve (WIL), Vehicle Operation (DEX), Knowledge (INT), Interaction (PER), Telepathy (WIL).
Culture & Roleplaying
Fraal aren’t physically inclined; they develop their minds instead of their bodies. They are thinkers and philosophers with a deeply spiritual nature centered around mindwalking (the study of psionics). They believe that all species can find common ground by touching thoughts and sharing inner peace. While not pacifists, they believe violence should be an absolute last resort.