Jump (STR)
With the jump skill, a hero can attempt to leap over obstacles by performing a horizontal running or standing jump, or a vertical leap.
On any jumping attempt, a Critical Failure result indicates that the hero trips and takes a hard fall, suffering d6 points of stun damage. A Marginal indicates that the hero makes a leap of Ordinary distance but suffers d4 points of stun damage because of a poor landing.
Jump Types
- Standing jump: Ordinary 1m; Good 2m; Amazing 3m. (Stationary starting position)
- Running jump: Ordinary 2m; Good 4m; Amazing 6m. (Requires at least 4m running start)
- Vertical leap: Ordinary 1m; Good 1.5m; Amazing 2m. (From standing position; reach above head)
Note: Gravity adjustments apply (e.g., double distance in light gravity).
Rank Benefits
- Increased Distance: The running jump improves by 1 meter at ranks 3, 6, 9, and 12; the standing jump improves by 1 meter at ranks 4, 7, and 10; and the vertical leap improves by 0.5 meters at ranks 5, 8, and 11.