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    <title>Construcción de barcos on AAA</title>
    <link>http://localhost:1313/es/warships/ship-construction/</link>
    <description>Recent content in Construcción de barcos on AAA</description>
    <generator>Hugo</generator>
    <language>es</language>
    <atom:link href="http://localhost:1313/es/warships/ship-construction/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Clase y casco</title>
      <link>http://localhost:1313/es/warships/ship-construction/class-hull/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>http://localhost:1313/es/warships/ship-construction/class-hull/</guid>
      <description>&lt;h2 id=&#34;step-1-class-and-hull&#34;&gt;Step 1: Class And Hull&lt;/h2&gt;&#xA;&lt;p&gt;The first step in building a starship is selecting a ship class and an appropriate hull type. For our purposes, a class is simply a very broad measurement of the ship’s general size, toughness, and firepower, while a hull is a fairly specific beginning point for the shipbuilding process.&lt;/p&gt;&#xA;&lt;h3 id=&#34;class&#34;&gt;Class&lt;/h3&gt;&#xA;&lt;p&gt;Ship classes include small craft, light, medium, heavy, and super-heavy. Each of these broad classes includes a number of specific hull types that you may choose from. For example, medium ships include the light cruiser, heavy cruiser, and the armored cruiser.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Armadura</title>
      <link>http://localhost:1313/es/warships/ship-construction/armor/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>http://localhost:1313/es/warships/ship-construction/armor/</guid>
      <description>&lt;h2 id=&#34;step-2-armor&#34;&gt;Step 2: Armor&lt;/h2&gt;&#xA;&lt;p&gt;The level of armor you decide to install in your new ship design will affect the durability you have available for all other installed systems. Like all other installed systems, a ship’s armor takes up hull points.&#xA;Light armor takes up no hull points.&#xA;Medium armor requires hull points equal to 5 percent of the ship’s total hull point score.&#xA;Heavy armor requires 10 percent of the ship’s hull points.&#xA;Super-heavy armor requires 20 percent of the ship’s hull points.&#xA;Armor protects a ship against the effects of enemy fire, reducing the damage of hits sustained by the ship.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Central eléctrica</title>
      <link>http://localhost:1313/es/warships/ship-construction/power-plant/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>http://localhost:1313/es/warships/ship-construction/power-plant/</guid>
      <description>&lt;h2 id=&#34;step-3-power-plant&#34;&gt;Step 3: Power Plant&lt;/h2&gt;&#xA;&lt;p&gt;The heart of any ship is its power plant. It takes vast amounts of power to drive a ship through space, energize its weaponry and defenses, and supply heat and gravity. An under-powered ship may have dozens of deadly weapons, but no capacity to get them to the fight or employ them all once it’s there.&lt;/p&gt;&#xA;&lt;p&gt;The ship’s power plant supplies one of the three basic commodities you’ll want to keep track of as you build your ship: Power. (The other two commodities are hull points and money, in case you forgot.) Many systems require a specified amount of power to function, so you’ll want to make sure that you know whether or not your ship has enough power points to make everything you deem important work at the same time.&lt;/p&gt;</description>
    </item>
    <item>
      <title>motores</title>
      <link>http://localhost:1313/es/warships/ship-construction/engines/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>http://localhost:1313/es/warships/ship-construction/engines/</guid>
      <description>&lt;h3 id=&#34;table-5-4-engines&#34;&gt;Table 5-4: Engines&lt;/h3&gt;&#xA;&lt;table&gt;&#xA;  &lt;thead&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;th&gt;Engine&lt;/th&gt;&#xA;          &lt;th&gt;Tech&lt;/th&gt;&#xA;          &lt;th&gt;Pow&lt;/th&gt;&#xA;          &lt;th&gt;Min Size&lt;/th&gt;&#xA;          &lt;th&gt;Base Cost.&lt;/th&gt;&#xA;          &lt;th&gt;Cost/Hull&lt;/th&gt;&#xA;          &lt;th&gt;Accel @ 5%&lt;/th&gt;&#xA;          &lt;th&gt;@ 10%&lt;/th&gt;&#xA;          &lt;th&gt;@ 15%&lt;/th&gt;&#xA;          &lt;th&gt;@ 20%&lt;/th&gt;&#xA;          &lt;th&gt;@ 30%&lt;/th&gt;&#xA;          &lt;th&gt;@ 40%&lt;/th&gt;&#xA;          &lt;th&gt;@ 50%&lt;/th&gt;&#xA;          &lt;th&gt;Eff.&lt;/th&gt;&#xA;          &lt;th&gt;Cost&lt;/th&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/thead&gt;&#xA;  &lt;tbody&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Planetary thruster&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;1.0&lt;/td&gt;&#xA;          &lt;td&gt;1&lt;/td&gt;&#xA;          &lt;td&gt;$200 K&lt;/td&gt;&#xA;          &lt;td&gt;$50 K&lt;/td&gt;&#xA;          &lt;td&gt;0.1*&lt;/td&gt;&#xA;          &lt;td&gt;0.25*&lt;/td&gt;&#xA;          &lt;td&gt;0.5*&lt;/td&gt;&#xA;          &lt;td&gt;1*&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;10&lt;/td&gt;&#xA;          &lt;td&gt;$10 K&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Photon sail&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;5&lt;/td&gt;&#xA;          &lt;td&gt;$500 K&lt;/td&gt;&#xA;          &lt;td&gt;$50 K&lt;/td&gt;&#xA;          &lt;td&gt;&amp;ndash;&lt;/td&gt;&#xA;          &lt;td&gt;0.02*&lt;/td&gt;&#xA;          &lt;td&gt;0.05*&lt;/td&gt;&#xA;          &lt;td&gt;0.1*&lt;/td&gt;&#xA;          &lt;td&gt;0.15*&lt;/td&gt;&#xA;          &lt;td&gt;0.2*&lt;/td&gt;&#xA;          &lt;td&gt;0.25*&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Fusion torch&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;0.33&lt;/td&gt;&#xA;          &lt;td&gt;3&lt;/td&gt;&#xA;          &lt;td&gt;$500 K&lt;/td&gt;&#xA;          &lt;td&gt;$100 K&lt;/td&gt;&#xA;          &lt;td&gt;0.5*&lt;/td&gt;&#xA;          &lt;td&gt;1*&lt;/td&gt;&#xA;          &lt;td&gt;1.5*&lt;/td&gt;&#xA;          &lt;td&gt;2*&lt;/td&gt;&#xA;          &lt;td&gt;3*&lt;/td&gt;&#xA;          &lt;td&gt;4*&lt;/td&gt;&#xA;          &lt;td&gt;5*&lt;/td&gt;&#xA;          &lt;td&gt;200&lt;/td&gt;&#xA;          &lt;td&gt;$1 K&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Ion engine&lt;/td&gt;&#xA;          &lt;td&gt;S&lt;/td&gt;&#xA;          &lt;td&gt;0.5&lt;/td&gt;&#xA;          &lt;td&gt;2&lt;/td&gt;&#xA;          &lt;td&gt;$800 K&lt;/td&gt;&#xA;          &lt;td&gt;$200 K&lt;/td&gt;&#xA;          &lt;td&gt;&amp;ndash;&lt;/td&gt;&#xA;          &lt;td&gt;0.5*&lt;/td&gt;&#xA;          &lt;td&gt;1*&lt;/td&gt;&#xA;          &lt;td&gt;1.5*&lt;/td&gt;&#xA;          &lt;td&gt;2*&lt;/td&gt;&#xA;          &lt;td&gt;3*&lt;/td&gt;&#xA;          &lt;td&gt;4*&lt;/td&gt;&#xA;          &lt;td&gt;400&lt;/td&gt;&#xA;          &lt;td&gt;$5 K&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Particle impulse&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;0.75&lt;/td&gt;&#xA;          &lt;td&gt;4&lt;/td&gt;&#xA;          &lt;td&gt;$500 K&lt;/td&gt;&#xA;          &lt;td&gt;$300 K&lt;/td&gt;&#xA;          &lt;td&gt;0.5&lt;/td&gt;&#xA;          &lt;td&gt;1.0&lt;/td&gt;&#xA;          &lt;td&gt;1.5&lt;/td&gt;&#xA;          &lt;td&gt;2&lt;/td&gt;&#xA;          &lt;td&gt;2.5&lt;/td&gt;&#xA;          &lt;td&gt;3&lt;/td&gt;&#xA;          &lt;td&gt;4&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Induction engine&lt;/td&gt;&#xA;          &lt;td&gt;G&lt;/td&gt;&#xA;          &lt;td&gt;1.0&lt;/td&gt;&#xA;          &lt;td&gt;2&lt;/td&gt;&#xA;          &lt;td&gt;$1 M&lt;/td&gt;&#xA;          &lt;td&gt;$500 K&lt;/td&gt;&#xA;          &lt;td&gt;1&lt;/td&gt;&#xA;          &lt;td&gt;2&lt;/td&gt;&#xA;          &lt;td&gt;3&lt;/td&gt;&#xA;          &lt;td&gt;4&lt;/td&gt;&#xA;          &lt;td&gt;5&lt;/td&gt;&#xA;          &lt;td&gt;6&lt;/td&gt;&#xA;          &lt;td&gt;8&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Inertial flux engine&lt;/td&gt;&#xA;          &lt;td&gt;X&lt;/td&gt;&#xA;          &lt;td&gt;1.0&lt;/td&gt;&#xA;          &lt;td&gt;1&lt;/td&gt;&#xA;          &lt;td&gt;$2 M&lt;/td&gt;&#xA;          &lt;td&gt;$500 K&lt;/td&gt;&#xA;          &lt;td&gt;2&lt;/td&gt;&#xA;          &lt;td&gt;3&lt;/td&gt;&#xA;          &lt;td&gt;4&lt;/td&gt;&#xA;          &lt;td&gt;5&lt;/td&gt;&#xA;          &lt;td&gt;6&lt;/td&gt;&#xA;          &lt;td&gt;8&lt;/td&gt;&#xA;          &lt;td&gt;10&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Gravitic redirector&lt;/td&gt;&#xA;          &lt;td&gt;G&lt;/td&gt;&#xA;          &lt;td&gt;0.67&lt;/td&gt;&#xA;          &lt;td&gt;3&lt;/td&gt;&#xA;          &lt;td&gt;$3 M&lt;/td&gt;&#xA;          &lt;td&gt;$1 M&lt;/td&gt;&#xA;          &lt;td&gt;2&lt;/td&gt;&#xA;          &lt;td&gt;4&lt;/td&gt;&#xA;          &lt;td&gt;6&lt;/td&gt;&#xA;          &lt;td&gt;8&lt;/td&gt;&#xA;          &lt;td&gt;10&lt;/td&gt;&#xA;          &lt;td&gt;12&lt;/td&gt;&#xA;          &lt;td&gt;16&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Spatial compressor&lt;/td&gt;&#xA;          &lt;td&gt;T&lt;/td&gt;&#xA;          &lt;td&gt;2.0&lt;/td&gt;&#xA;          &lt;td&gt;4&lt;/td&gt;&#xA;          &lt;td&gt;$1.5 M&lt;/td&gt;&#xA;          &lt;td&gt;$200 K&lt;/td&gt;&#xA;          &lt;td&gt;3&lt;/td&gt;&#xA;          &lt;td&gt;6&lt;/td&gt;&#xA;          &lt;td&gt;9&lt;/td&gt;&#xA;          &lt;td&gt;12&lt;/td&gt;&#xA;          &lt;td&gt;15&lt;/td&gt;&#xA;          &lt;td&gt;18&lt;/td&gt;&#xA;          &lt;td&gt;20&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tech&lt;/strong&gt;: The technology type required to build an engine of this type.&#xA;&lt;strong&gt;Power&lt;/strong&gt;: The number of power points required by each hull point assigned to this engine. For example, a 30-hull point fusion torch requires 10 power points to operate.&#xA;&lt;strong&gt;Min Size&lt;/strong&gt;: The smallest number of hull points that can be assigned to this system.&#xA;&lt;strong&gt;Base Cost&lt;/strong&gt;: The cost for an engine installation of this type.&#xA;&lt;strong&gt;Cost/Hull&lt;/strong&gt;: The cost per hull point assigned to this engine; cumulative with the base cost.&#xA;&lt;strong&gt;Acceleration rating at&amp;hellip;&lt;/strong&gt;: The ship’s acceleration for an installation comprising 5-50% of its overall hull. For example, a ship of 100 hull points with 20 hull points of induction engine possesses an acceleration of 4.&#xA;&lt;strong&gt;Eff.&lt;/strong&gt;: The fuel efficiency of the engine. A single hull point devoted to fuel powers a 1-hull point engine for this many days of continuous operation.&#xA;&lt;strong&gt;Cost&lt;/strong&gt;: The cost per hull point devoted to fuel for this type of engine.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Unidad FTL</title>
      <link>http://localhost:1313/es/warships/ship-construction/ftl-drive/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>http://localhost:1313/es/warships/ship-construction/ftl-drive/</guid>
      <description>&lt;h3 id=&#34;table-5-5-ftl-drives&#34;&gt;Table 5-5: FTL Drives&lt;/h3&gt;&#xA;&lt;table&gt;&#xA;  &lt;thead&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;th&gt;Engine&lt;/th&gt;&#xA;          &lt;th&gt;Tech&lt;/th&gt;&#xA;          &lt;th&gt;Pow&lt;/th&gt;&#xA;          &lt;th&gt;Min Size&lt;/th&gt;&#xA;          &lt;th&gt;Base Cost.&lt;/th&gt;&#xA;          &lt;th&gt;Cost/Hull&lt;/th&gt;&#xA;          &lt;th&gt;Accel @ 5%&lt;/th&gt;&#xA;          &lt;th&gt;@ 10%&lt;/th&gt;&#xA;          &lt;th&gt;@ 15%&lt;/th&gt;&#xA;          &lt;th&gt;@ 20%&lt;/th&gt;&#xA;          &lt;th&gt;@ 30%&lt;/th&gt;&#xA;          &lt;th&gt;@ 40%&lt;/th&gt;&#xA;          &lt;th&gt;@ 50%&lt;/th&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/thead&gt;&#xA;  &lt;tbody&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Jump Drive&lt;/td&gt;&#xA;          &lt;td&gt;T&lt;/td&gt;&#xA;          &lt;td&gt;1&lt;/td&gt;&#xA;          &lt;td&gt;5&lt;/td&gt;&#xA;          &lt;td&gt;$4 M&lt;/td&gt;&#xA;          &lt;td&gt;$1 M&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;var&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Fuel spent&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;$10 K&lt;/td&gt;&#xA;          &lt;td&gt;1 LY&lt;/td&gt;&#xA;          &lt;td&gt;2 LY&lt;/td&gt;&#xA;          &lt;td&gt;3 LY&lt;/td&gt;&#xA;          &lt;td&gt;4 LY&lt;/td&gt;&#xA;          &lt;td&gt;6 LY&lt;/td&gt;&#xA;          &lt;td&gt;8 LY&lt;/td&gt;&#xA;          &lt;td&gt;10 LY&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Wormhole Screen&lt;/td&gt;&#xA;          &lt;td&gt;M&lt;/td&gt;&#xA;          &lt;td&gt;2&lt;/td&gt;&#xA;          &lt;td&gt;1&lt;/td&gt;&#xA;          &lt;td&gt;$1 M&lt;/td&gt;&#xA;          &lt;td&gt;$200 K&lt;/td&gt;&#xA;          &lt;td&gt;**&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Gate Activator&lt;/td&gt;&#xA;          &lt;td&gt;T&lt;/td&gt;&#xA;          &lt;td&gt;2&lt;/td&gt;&#xA;          &lt;td&gt;1&lt;/td&gt;&#xA;          &lt;td&gt;$500 K&lt;/td&gt;&#xA;          &lt;td&gt;$100 K&lt;/td&gt;&#xA;          &lt;td&gt;**&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Hyperdrive&lt;/td&gt;&#xA;          &lt;td&gt;X&lt;/td&gt;&#xA;          &lt;td&gt;3&lt;/td&gt;&#xA;          &lt;td&gt;4&lt;/td&gt;&#xA;          &lt;td&gt;$5 M&lt;/td&gt;&#xA;          &lt;td&gt;$2 M&lt;/td&gt;&#xA;          &lt;td&gt;1/day&lt;/td&gt;&#xA;          &lt;td&gt;2/day&lt;/td&gt;&#xA;          &lt;td&gt;3/day&lt;/td&gt;&#xA;          &lt;td&gt;4/day&lt;/td&gt;&#xA;          &lt;td&gt;5/day&lt;/td&gt;&#xA;          &lt;td&gt;6/day&lt;/td&gt;&#xA;          &lt;td&gt;7/day&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Stardrive&lt;/td&gt;&#xA;          &lt;td&gt;G&lt;/td&gt;&#xA;          &lt;td&gt;!&lt;/td&gt;&#xA;          &lt;td&gt;3&lt;/td&gt;&#xA;          &lt;td&gt;$2 M&lt;/td&gt;&#xA;          &lt;td&gt;$1 M&lt;/td&gt;&#xA;          &lt;td&gt;var&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Drivewave&lt;/td&gt;&#xA;          &lt;td&gt;G&lt;/td&gt;&#xA;          &lt;td&gt;!&lt;/td&gt;&#xA;          &lt;td&gt;2&lt;/td&gt;&#xA;          &lt;td&gt;$3 M&lt;/td&gt;&#xA;          &lt;td&gt;$1.5 M&lt;/td&gt;&#xA;          &lt;td&gt;var&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Spacefold Drive&lt;/td&gt;&#xA;          &lt;td&gt;T&lt;/td&gt;&#xA;          &lt;td&gt;4&lt;/td&gt;&#xA;          &lt;td&gt;4&lt;/td&gt;&#xA;          &lt;td&gt;$8 M&lt;/td&gt;&#xA;          &lt;td&gt;$2 M&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;pow&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Psychoportive Drive&lt;/td&gt;&#xA;          &lt;td&gt;P&lt;/td&gt;&#xA;          &lt;td&gt;1&lt;/td&gt;&#xA;          &lt;td&gt;10&lt;/td&gt;&#xA;          &lt;td&gt;$6 M&lt;/td&gt;&#xA;          &lt;td&gt;$200 K&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;PEP&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Transcendent Drive&lt;/td&gt;&#xA;          &lt;td&gt;P&lt;/td&gt;&#xA;          &lt;td&gt;1&lt;/td&gt;&#xA;          &lt;td&gt;4&lt;/td&gt;&#xA;          &lt;td&gt;$12 M&lt;/td&gt;&#xA;          &lt;td&gt;$400 K&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;PEP/hr&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;          &lt;td&gt;-&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;Warpdrive&lt;/td&gt;&#xA;          &lt;td&gt;X&lt;/td&gt;&#xA;          &lt;td&gt;2&lt;/td&gt;&#xA;          &lt;td&gt;2&lt;/td&gt;&#xA;          &lt;td&gt;$10 M&lt;/td&gt;&#xA;          &lt;td&gt;$5 M&lt;/td&gt;&#xA;          &lt;td&gt;1/hr&lt;/td&gt;&#xA;          &lt;td&gt;2/hr&lt;/td&gt;&#xA;          &lt;td&gt;4/hr&lt;/td&gt;&#xA;          &lt;td&gt;8/hr&lt;/td&gt;&#xA;          &lt;td&gt;16/hr&lt;/td&gt;&#xA;          &lt;td&gt;32/hr&lt;/td&gt;&#xA;          &lt;td&gt;64/hr&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The jump drive takes 10 percent of the ship’s hull points. Its FTL rating varies with the amount of fuel expended for a jump.&#xA;** The wormhole screen takes 5 percent of the ship’s hull points; the gate activator takes 1 percent. Performance varies.&#xA;! The stardrive and the drivewave require a mass reactor power plant. Performance varies.&#xA;&lt;strong&gt;Tech&lt;/strong&gt;: The technology required to build this drive system.&#xA;&lt;strong&gt;Pow&lt;/strong&gt;: The amount of power required, per hull point devoted to this system.&#xA;&lt;strong&gt;Min Size&lt;/strong&gt;: The smallest drive installation of this type possible, in hull points.&#xA;&lt;strong&gt;Base Cost&lt;/strong&gt;: The cost for an FTL installation of this type.&#xA;&lt;strong&gt;Cost/Hull&lt;/strong&gt;: The cost per hull point assigned to this drive; cumulative with the base cost.&#xA;&lt;strong&gt;Acceleration rating at&amp;hellip;&lt;/strong&gt;: The ship’s FTL speed for an installation comprising 5-50% of its overall hull. For example, a ship of 100 hull points with 20 hull points of hyperdrive travels at 4 light-years per day of hyperspace travel.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;A ship’s FTL speed depends on how much of the hull is devoted to the hyperdrive system, with a minimum of 10 percent. Each hull point spent on the hyperdrive requires 3 power points to activate the system. For example, a ship of 300 hull points has a hyperdrive of 45 hull points, or 15 percent of the hull; this requires 135 power points to activate, and provides the ship with a speed of 2 light-years per day of hyperdrive travel. There’s no limit on the length of a jump other than the simple question of how long a ship can remain in hyperspace without refreshing its stores. (The GM may impose a limit of 1000 light-years per hyperjump at his discretion.)&lt;/p&gt;</description>
    </item>
    <item>
      <title>Sistemas y tripulación</title>
      <link>http://localhost:1313/es/warships/ship-construction/systems-crew/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>http://localhost:1313/es/warships/ship-construction/systems-crew/</guid>
      <description>&lt;h2 id=&#34;step-6-support-systems-and-crew-quarters&#34;&gt;Step 6: Support Systems and Crew Quarters&lt;/h2&gt;&#xA;&lt;p&gt;The whole purpose of a starship is to transport humans across the interstellar void. In the early days of space travel, nine out of ten systems in a spaceship are there for the explicit purpose of protecting the crew from the incredibly hostile environment of open space. With the advance of technology into the Fusion Age and Gravity Age, life support systems become smaller, more reliable, and less of a constraint to the shipbuilder.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Armas y defensas</title>
      <link>http://localhost:1313/es/warships/ship-construction/weapons-defenses/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>http://localhost:1313/es/warships/ship-construction/weapons-defenses/</guid>
      <description>&lt;h2 id=&#34;step-7-weapons&#34;&gt;Step 7: Weapons&lt;/h2&gt;&#xA;&lt;p&gt;Naturally, most warships will be heavily armed. The ability to engage and destroy the enemy is critical to any kind of military spacecraft, and its weaponry is the salient feature of the design. Even nonmilitary craft frequently carry some kind of light armament to discourage piracy or enemy attack. if the weapon is not currently firing at someone or something, it doesn’t need to be powered.&lt;/p&gt;&#xA;&lt;p&gt;Many ships don’t have enough power to energize all of their weapon systems, defenses, and engine capacity at the same time, and must shunt power from one system to the next as the situation demands. Weapons fall into one of four categories: beams, projectiles, launched ordnance, and special weapons. Most ships will be fitted with an armament of no more than two or three different kinds of weapons; it’s much more effective to pour the concentrated fire of a large battery against one target than to attack it piecemeal with one of everything.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Comando y sensores</title>
      <link>http://localhost:1313/es/warships/ship-construction/command-sensors/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>http://localhost:1313/es/warships/ship-construction/command-sensors/</guid>
      <description>&lt;h2 id=&#34;step-9-command-and-control&#34;&gt;Step 9: Command and Control&lt;/h2&gt;&#xA;&lt;h3 id=&#34;control-systems&#34;&gt;CONTROL SYSTEMS&lt;/h3&gt;&#xA;&lt;p&gt;Sometimes referred to as “C-4” (command, communication, computers, and control), command systems represent the brains of a ship. Power, armor, shields, and weapons are important, but the command systems dictate just how effectively the warship can employ its armament.&lt;/p&gt;&#xA;&lt;h3 id=&#34;cockpit-pl-6&#34;&gt;Cockpit (PL 6)&lt;/h3&gt;&#xA;&lt;p&gt;The cockpit is the nerve center of a small ship. For half a hull point, it includes one control station or seat. The maximum size of a cockpit is four seats or stations (2 hull points).&lt;/p&gt;</description>
    </item>
    <item>
      <title>Hangares y Varios</title>
      <link>http://localhost:1313/es/warships/ship-construction/hangars-misc/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>http://localhost:1313/es/warships/ship-construction/hangars-misc/</guid>
      <description>&lt;h2 id=&#34;step-11-hangars-and-small-craft&#34;&gt;Step 11: Hangars and Small Craft&lt;/h2&gt;&#xA;&lt;h3 id=&#34;small-craft&#34;&gt;SMALL CRAFT&lt;/h3&gt;&#xA;&lt;p&gt;Almost all ships of destroyer size or larger carry a couple of small craft—a launch, pinnace, gig, or a scout fighter—to get into places that the ship itself can’t go. In fact, many warships rely on small craft as their exclusive main armament. Big carriers may embark hundreds of fighters and strike fighters.&lt;/p&gt;&#xA;&lt;p&gt;If your ship design includes any room for embarked small craft, you should also design the fighters and launches your ship carries. You can save some time by using existing small craft designs.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Finalizando el diseño</title>
      <link>http://localhost:1313/es/warships/ship-construction/finalizing/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>http://localhost:1313/es/warships/ship-construction/finalizing/</guid>
      <description>&lt;h2 id=&#34;step-13-adding-it-up&#34;&gt;Step 13: Adding It Up&lt;/h2&gt;&#xA;&lt;p&gt;When you finish with your first pass on a ship design, you’ll probably find that you’ve spent too many hull points or that your ship doesn’t have enough power to fight efficiently. You may need to throw out some features that seemed like interesting accessories, or possibly reduce the ship’s armament or defenses, to fit everything into the hull. Similarly, if the finances available in the campaign are a serious restriction, the ship may be too expensive to be practical.&lt;/p&gt;</description>
    </item>
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