Seducir (PER)
This skill represents the ability to entice or beguile another character through opening lines, witty exchanges, and emotional manipulation. The final goal is to gain trust or cooperation through romantic overtures.
Seduce can only be used on Friendly or better targets. Achieve an Ordinary result or better to accomplish the seduction.
Results
How long a character remains seduced depends on the check:
- Charmed: Seduction works well enough to lead to serious feelings if feigned interest continues (successful check once per week).
- Fanatic: Target falls in love or becomes obsessed.
Every time a favor is asked, the target makes a Will feat check with a modifier (+1 for Charmed, +2 for Fanatic). Success shifts the attitude one grade toward Neutral. Once it reaches Friendly, the target is no longer behaving as though seduced.
Results Description Ordinary Success indicates that the hero produced a quality seduction. Good Success indicates that the hero produced a very quality seduction. Amazing Success indicates that the hero produced a masterpiece seduction.