Esquivar (DEX)
This specialty skill allows a hero to use acrobatics as a defense in combat situations. It’s also used when a hero dives for cover or hits the deck when an area-effect attack targets him. Dodge lets a hero tumble, roll, duck, dive, or spring out of the way of an attack.
One skill check (requiring an action) is made at the beginning of the first phase in which the hero can act. The result lasts for all subsequent phases in the round. Any additional actions taken in the round receive a +1 penalty.
Adjustments to Strength/Dexterity Resistance Modifiers
- Critical Failure: -2 steps
- Failure: none
- Ordinary: +1 step
- Good: +2 steps
- Amazing: +3 steps
Rank Benefits
- Rank 3 [Action Benefit]: Dodge and perform an action in the same phase (+2 penalty on the action).
- Rank 4, 8, 12 [Resistance Modifier]: The hero’s Dexterity resistance modifier improves by +1 at each of these ranks.
- Rank 7 [Reaction Dodge]: Perform a reaction dodge, allowing the hero to defend earlier in the round. In a round when a character makes a reaction dodge, he can only dodge; all other actions are lost for the round.