Alterated
Alternity
Alternative

Light-Duty Armor

Armor Mass AP LI/HI/En Type Hide Avail Cost ($)
PL 0
Hide armor 10 +1 d6-3/d4-3/d6-4 O -5 Com 100
› This armor utilizes the furs and skins of animals, which are stitched or fastened together to roughly fit the body of the individual wearing it. The protection it provides is minimal, and its use during the era is uncommon.
This category also includes weaves of thick vegetation made into protective garments.
PL 1
Leather armor 7 0 d6-2/d6-4/d6-4 O -2 Com 350
› This protection is easy to craft and maintain, and does a decent job of protecting the wearer from the weapons of the day.
Helm 4 0 +1/0/0 - - Com 200
› The center of the sensory organs is treated to extra protection. A helm can't be used with other armor if the armor contains an integral helmet or hood.
The Gamemaster can determine that a helm's protection isn't significant in some situations, especially if it is the only armor being worn.
Shield, small 4 0 +1/0/0 - - Any 75
› In an era of blades and arrows, shields are a common and effective means of defense. A shield is held in the secondary hand or worn on the forearm. A character using a shield may apply the shield's protection to any one attack in a phase.
A small shield is usually round, about a half-meter in diameter.
PL 2
Shield, medium 7 +2 +2/+1/0 - - Any 300
› In an era of blades and arrows, shields are a common and effective means of defense. A shield is held in the secondary hand or worn on the forearm. A character using a shield may apply the shield's protection to any one attack in a phase.
A medium shield is heavier than a small shield, and is usually a meter or more in diameter. It can be round or square, though most looked like rounded triangles.
PL 3
Leather coat 5 0 d6-3/d4-3/d4-2 O +3 Any 500
› The cuir bouilli ("boiled leather") coat isn't the best armor, but it's better than nothing in battle. Leather coats have an advantage in being innately concealable; in many societies, the rugged coat is an item of style.
Shield, large 10 +3 +3/+2/0 - - Any 500
› In an era of blades and arrows, shields are a common and effective means of defense. A shield is held in the secondary hand or worn on the forearm. A character using a shield may apply the shield's protection to any one attack in a phase.
A large shield is rectangular, usually about 1 meter wide and 1.5 meters tall.
PL 6
CF short coat 3 0 d4-1/d4-1/d6-3 O +3 Com 750
› Designed to resemble a well-made duster or jacket, the CF coat uses extensive weaves of resistant carbonate fibers to defeat slashing weapons and projectiles.
The short coat comes down to the waist and can be worn as part of a suit, or as a simple jacket.
PL 7
CF softsuit 3 0 d6/d6/d6-1 O +4 Con 2000
› The CF softsuit represents the highest level of carbonate fiber advancement. It can be woven into lightweight clothing styles, providing protection that doesn't look like protection at all.
Deflection harness 2 0 Special G +3 Mil 2500
› The deflection harness creates a powerful nondirectional graviton field around the wearer. Physical objects are deflected away from the protected character, and even energy-based attacks may be bent enough to miss the user.
The deflection harness improves the user's applicable resistance modifier (either Strength or Dexterity) by +2 steps. A character using a deflection harness suffers from a +2 penalty when he tries to attack someone outside the field due to the same deflection effect.
The harness consumes a lot of power, and a charge pack lasts for only 10 rounds of use.
PL 8
Ablative harness 2 0 Special G +3 Res 5000
› The discovery of controlled mass-energy transformation leads to the invention of effective force fields. The ablative harness makes use of a field of quantum particles that respond to force or energy by spontaneously transforming into semitangible virtual matter.
The ablative harness provides 50 points of protective energy when fully charged. Every point of mortal damage reduces the field by 3 points; every point of wound damage reduces the field by 2 points; and every point of stun damage reduces the field by 1 point. When the harness's energy is reduced to 0 points, the protective field collapses.
Displacer softsuit 3 0 Special O +3 Res 7500
› This is a CF softsuit with gravitonic circuitry that makes the image of the user appear to blur and shift. This provides protection from weapons that require a direct target, but doesn't provide any protection against weapons with a blast radius.
By phasing the wearer and projecting his image about a meter away from where he really is, the displacer softsuit provides a +3 step increase to the wearer's Strength and Dexterity resistance modifiers.
After 10 rounds, the displacer softsuit's charge cell must be replaced.
Energy web 2 0 d6-1/d6-1/d6+2 O +2 Res 4000
› The energy web is a CF softsuit with an interwoven energy dispersement web. While largely ineffective against physical attacks, it provides excellent protection from energy weapons by dispersing the energy and directing it harmlessly away. The energy web doesn't require a power source, because it works like a lightning rod to ground and disperse the energy.
Stealth softsuit 2 0 Special O +3 Res 10000
› The combination of a CF softsuit with energy technology, the stealth softsuit renders its wearer almost invisible. The stealth softsuit can't be used with other armor, since the suit must be near the body and exposed to operate.
The primary benefit is to the user's Stealth skill: a +3 penalty to all observers attempting to spot the user. If an observer notices the wearer, the wearer still receives a +1 resistance modifier increase on attacks directed against him or her.

Combat Armor

Armor Mass AP LI/HI/En Type Hide Avail Cost ($)
PL 2
Chain mail 15 +1 d6-1/d6-4/d6-4 O -3 Com 750
› Various types of laminated, scale, brigandine, splint, and banded armor fall under the broad category of chain mail. Formed by linking or sewing metal rings to a plain leather backing, chain mail provides excellent protection against slashing (low impact) attacks.
The chain mail suit includes a coif to protect the head.
Plate, full 25 +3 d6+1/d6-3/d6-3 O -8 Mil 2000
› Full plate mail is made from shaped and fitted metal plates riveted and interlocked in such a way as to cover the entire body. Gauntlets, boots, and a visored helmet are included, as well as a layer of thick padding under the armor.
Plate, partial 20 +2 d6/d8-5/d6-4 O -5 Con 1000
› This armor combines a metal breastplate with either chain or brigandine armor. A few metal plates protect vital parts of the body, but not as many are used as in full plate armor.
PL 4
Flak jacket 15 +2 d6-2/d4-1/d6-3 G -2 Con 800
› While unable to fully absorb the blows of the weapons of the period, the flak jacket is the first armor to seriously inhibit the passage of high impact damage to its wearer.
The armor's bulk and mass are its disadvantages.
PL 5
Assault gear 10 +3 d6-1/d6-1/d6-1 G -4 Mil 1500
› This is a suit of modern armor, made up of heavy padding, kevlar, and plastic plates. In later ages, kevlar is replaced by carbonate fiber.
Battle vest 5 0 d6-2/d4-2/d6-3 G +2 Con 600
› This category includes all the varieties of bulletproof vests that come into use during the latter half of the 20th century. Light versions are designed with concealability and comfort in mind. The vest uses strong ceramic-alloy plates sandwiched in a weave of kevlar or (at a higher PL) carbonate fiber to protect the wearer's torso.
Riot helmet 2 +1 +1/+1/0 - - Con 300
› The riot helmet has a clear plastic visor, offering protection while preserving vision.
Riot shield 4 +2 +1/+1/+1 - - Con 500
› This is a high-tech, clear plastic, full-body shield, usually used in conjunction with riot gear.
PL 6
Assault gear, hvy 12 +2 d6-1/d6/d6-1 G -4 Mil 2500
› This armor resembles PL 5 assault gear in general appearance, but bulletproof CF weave and polymere plates replace much of the padding. It includes a protective hood and attachments for an optional hip-worn respirator.
Attack armor 15 +3 d4+1/d6+1/d6-1 G -4 Mil 3000
› The earliest forms of true attack armor are improvements of typical assault gear. A breastplate and helmet of lightweight polymere guards the user's vital areas, while flexible CF weaves cover his limbs.
Battle jacket 8 +1 d6-1/d4+1/d4-1 G +1 Con 1500
› A more complete version of the battle vest, this garment includes panels for the thighs and arms, as well as an open-faced hood.
CF long coat 4 0 d4/d4/d6-2 O 0 Com 1000
› Designed to resemble a well-made duster or jacket, the CF coat uses extensive weaves of resistant carbonate fibers to defeat slashing weapons and projectiles.
The long coat almost touches the ground, and it can pass for a duster or overcoat of some kind.
PL 7
Cerametal armor 10 +2 d6+1/d8+1/d6 G -4 Mil 2000
› This is one of the last developments of heavy, unpowered armor. Cerametal technology combines lightweight ceramic weaves with more standard armor materials. The cerametal plates cover most of the body, including the head.

Powered Armor

Armor Mass AP LI/HI/En Type Avail Cost ($)
PL 6
Attack armor, pow 25 +2 d6+1/d6+2/d6 G Mil 8000
› Powered attack armor includes a small but powerful computer to manage a simple sensor and communication suite.
Built-in extra devices include: Targeting system, Image enhancement system, Communication suite, and Trauma pack type I.
PL 7
Body tank 60 +4 2d4+1/2d4+1/2d4 G Res 25000
› The invention of sturdy, small, and powerful servos makes the powered "body tank" armor possible. A body tank is a heavy, full suit of armor that turns the soldier wearing it into a mobile fortress.
Systems include: Targeting system, Image enhancement system, Communication suite, Trauma pack type II, Threat receiver, Smart display, Laser designator, and Bantam launcher.
Body tank, recon 45 +3 2d4/2d4/d6+2 G Mil 30000
› The recon body tank is lighter and more expensive than the regular version, but somewhat more common. It features the same onboard systems as the standard body tank.
Body tank, zero-g 80 +5 3d4/3d4/2d4+1 G Res 50000
› Equipped with all the features of the standard body tank in a suit slightly larger than the normal body tank. It also includes air/space radar and heavy weapon mounts.
PL 8
Body tank, over. 40 +3 2d6+1/2d6+1/2d6 G Res 70000
› This device represents the highest achievement in heavy powered armor. The overland body tank has all the features of a zero-g body tank with higher protection values, but retains a light look.
It adds a flight-capable gravity-based engine, allowing its user to soar at up to 100 kilometers per hour.

K=thousand

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